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Article #468

Re: TNT2 or Voodoo3 or neither?

#468
From: Andrew Pann
Date: Mon, 05 Apr 1999 00:00
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On Mon, 05 Apr 1999 14:36:24 -0500, Lincoln Bauman
<lincolnb@crenlo.nospam.com> wrote:

>I have to agree with you here, the V2 dithering is 
>noticeably worse than the TNT. A good example is the
>Unreal level "Dark Arena". With my SLI the sky has
>very noticeable banding, the TNT has none, both running

Can someone point out ot me exactly what is this "banding" phenomena?
I've read a review of the TNT2 at Riva3D's site where they compared
screenshots and noted the "banding" in the 3dfx shot, but quite
frankly, I can't see any difference between the two, other than that
the TNT2 image seems darker (or the 3dfx image seems brighter)!

I have a Pure3D (yes, a first generation Voodoo :) and the only
phenomena that I notice that annoys me is that, when looking at
certain textures, I'll see regular, off-color horizontal lines running
across it.  I've always attributed that to interference via the
pass-through cable.  Is that the banding phenomena?


Andrew
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From: ajp3@worldnet.att.net (Andrew Pann)
Subject: Re: TNT2 or Voodoo3 or neither?
Date: 1999/04/05
Message-ID: <370939fb.1053298@netnews.worldnet.att.net>
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