Article View: comp.sys.ibm.pc.hardware.video
Article #47Re: 3Dfx's response to Nvidia's new GeForce.
From: Shangoman
Date: Sat, 11 Sep 1999 00:00
Date: Sat, 11 Sep 1999 00:00
48 lines
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3809 bytes
Okay was 3dfx not paying attention went S3 did this 5 years ago with their virge chip. You would think they would know how this movie ends. I do. Nvidia just became the king of the hill, I hope they learn from S3 and now 3dfx's errors and stay cutting edge both in hardware and software. On Sat, 4 Sep 1999 13:07:32 -0500, "Bonk" <@.> wrote: >This week 3Dfx responded to Nvidia's GeForce press release by doing = >another tap dance and song to destract the public away >from its own current and future product shortcomings. >What did 3Dfx use as a defense for their product? Yep, you guessed it, = >once again 3Dfx is pushing fill rate to compensate for not having >Transform, Lighting, even 2048x2048 texture size hardware support. >3Dfx also accused the GeForce chip of being unbalanced because its = >geometry engine is very powerful but the fill rate is slow compared to = >3Dfx's Napalm. >Well, let's see now, 3Dfx's current offering is 2 years behind in = >standards, only does 16bit color, 256x256 textures and they have = >absolutely no AGP mastering support >but 3Dfx has the arrogance to be hypocritical in calling the GeForce = >unbalanced!?! >You want to see unbalanced? Look at Napalm when it is released, without = >Transform and Lighting hardware when Transform and Lighting as of >this week is the new leading edge video standard. A standard is = >something you MUST have in order to best utilize what is offered to you. >With 3Dfx's Napalm, you now don't have a choice, you are stuck with no = >Transform or Lighting hardware, but oh, hey, you will have a fast pixel = >rate, if your CPU can keep up!!! >When will 3Dfx ever catch up? When will 3Dfx stop trying to distract the = >public away from its lack of features and standards, in the name of fill = >rate? >Seems like this week's parody on Ebay and other websites of the V4 card = >vs. GeForce would give 3Dfx a hint of their lack of leading edge = >standards >and would also get them to see themselves as they appear to those who = >have good eyesight and know better, but it is now apparent that not only = >is >3Dfx customers blind, ignorant and arrogant but 3Dfx has the same = >defects. >Like they say, birds of a feather, flock together. >3Dfx, when will you ever catch up technology, feature and standard wise? >You are spending way too much time on maximizing fill rate, in the name = >of falling behind everyone else in everything else that matters. >Get some glasses and some intelligence 3Dfx, and humble yourselves for = >the clowns you appear to those of us who can see and know better, >or get out of the market! >
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 110664,fd307a5d4ad9f411 X-Google-Attributes: gid110664,public X-Google-Thread: 107dc6,fd307a5d4ad9f411 X-Google-Attributes: gid107dc6,public X-Google-Thread: 100291,fd307a5d4ad9f411 X-Google-Attributes: gid100291,public X-Google-Thread: f5338,fd307a5d4ad9f411 X-Google-Attributes: gidf5338,public X-Google-Thread: f4bb2,fd307a5d4ad9f411 X-Google-Attributes: gidf4bb2,public X-Google-Thread: 10a47c,fd307a5d4ad9f411 X-Google-Attributes: gid10a47c,public From: adrien@netscorp.net (Shangoman) Subject: Re: 3Dfx's response to Nvidia's new GeForce. Date: 1999/09/11 Message-ID: <37daa26f.6027433@news.netscorp.net> X-Deja-AN: 523846401 References: <B7A6CAC08E4DE8DB.A94DD019C06C73AC.A32D97FC53A713A8@lp.airnews.net> X-Complaints-To: Abuse Role <abuse@netscorp.net>, We Care <abuse@newsread.com> X-Trace: newshog.newsread.com 937075376 209.163.205.69 (Sat, 11 Sep 1999 14:42:56 EDT) Organization: NetsCorp (netscorp.net) NNTP-Posting-Date: Sat, 11 Sep 1999 14:42:56 EDT Newsgroups: comp.sys.ibm.pc.hardware.video,3dfx.d3d,3dfx.discussion,3dfx.events,3dfx.opengl,3dfx.products