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Article #668

Re: 3DFX is stalling 3D gaming progress

#668
From: Mike Ching
Date: Tue, 16 Feb 1999 00:00
29 lines
2356 bytes
Why are you following up your post with another copy of it? It's annoying
for people who disagree with your point of view. IMO developers are spending
too much time on eye candy and not enough on gameplay. I don't need to have
them spending more time on better eye candy when there are other areas where
progress can be made. I'd like to have 32-bit color and large textures too
but if they're going to do eye candy, I'd prefer things like a less angular
appearance, ie., more polygons.

On Mon, 15 Feb 1999 23:54:46 GMT, Greg Searles <gsearles@is2.dal.ca> wrote:
>
>
>   Besides being personally disappointed with the lack of advanced
>features of 3DFX's upcoming Voodoo 3, I have been thinking about how
>this could affect the gaming industry as a whole...  More than one
>developper has hinted that they are coding their present games without
>support for 32-bit color and large textures, because the huge
>installed base of Voodoo 2, and upcoming Voodoo 3, don't support them.
>While Voodoo 3 is a serious comprimise and many know it, it will
>likely still sell reasonably well.
>   While some games will likely push the envelope and let G200, TNT
>and Rage 128 owners enjoy their great new features, I can't help but
>feel 3DFX has slowed gaming progress somewhat, to all of our
>detriment.  They have become followers in the sense of innovation, and
>leaders in another unfortunate way, market influence.
>
>Greg Searles
>gsearles@is2.dal.ca
>
>"We ain't got no sig here... we don't WANT no sig here!"
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From: mtching@flash.net (Mike Ching)
Subject: Re: 3DFX is stalling 3D gaming progress
Date: 1999/02/16
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