Article View: comp.sys.ibm.pc.hardware.video
Article #667Re: 3DFX is stalling 3D gaming progress
From: kromkamp
Date: Wed, 17 Feb 1999 00:00
Date: Wed, 17 Feb 1999 00:00
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3088 bytes
I agre with you, but I think the need for more polygons would be drastically reduced if developers used Bump Mapping much more intensively. As we get getter 3D cards that produce insane fill rates, full-scene Bump Mapping (which is a slow as hell operation) will start to be more and more realized. and with bump mapping, you *dont* need many polygons. This has the added benefit of not needing a faster CPU *or* dedicated geometry hardware. Andy K. In article <Gbjy2.261$i86.583@news.flash.net>, mtching@flash.net wrote: > Why are you following up your post with another copy of it? It's annoying > for people who disagree with your point of view. IMO developers are spending > too much time on eye candy and not enough on gameplay. I don't need to have > them spending more time on better eye candy when there are other areas where > progress can be made. I'd like to have 32-bit color and large textures too > but if they're going to do eye candy, I'd prefer things like a less angular > appearance, ie., more polygons. > > On Mon, 15 Feb 1999 23:54:46 GMT, Greg Searles <gsearles@is2.dal.ca> wrote: > > > > > > Besides being personally disappointed with the lack of advanced > >features of 3DFX's upcoming Voodoo 3, I have been thinking about how > >this could affect the gaming industry as a whole... More than one > >developper has hinted that they are coding their present games without > >support for 32-bit color and large textures, because the huge > >installed base of Voodoo 2, and upcoming Voodoo 3, don't support them. > >While Voodoo 3 is a serious comprimise and many know it, it will > >likely still sell reasonably well. > > While some games will likely push the envelope and let G200, TNT > >and Rage 128 owners enjoy their great new features, I can't help but > >feel 3DFX has slowed gaming progress somewhat, to all of our > >detriment. They have become followers in the sense of innovation, and > >leaders in another unfortunate way, market influence. > > > >Greg Searles > >gsearles@is2.dal.ca > > > >"We ain't got no sig here... we don't WANT no sig here!" > -----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f4bb2,8efe11162833a9cf X-Google-Attributes: gidf4bb2,public X-Google-Thread: 10ec8c,ac51ba2f6650f586 X-Google-Attributes: gid10ec8c,public From: kromkamp@my-dejanews.com Subject: Re: 3DFX is stalling 3D gaming progress Date: 1999/02/17 Message-ID: <7af0r6$d73$1@nnrp1.dejanews.com> X-Deja-AN: 445380130 References: <7a7kci$5qp$1@nnrp1.dejanews.com> <36c9b37b.641830@news.supernews.com> <Gbjy2.261$i86.583@news.flash.net> X-Http-Proxy: 1.0 x13.dejanews.com:80 (Squid/1.1.22) for client 204.50.136.19 Organization: Deja News - The Leader in Internet Discussion X-Article-Creation-Date: Wed Feb 17 18:13:03 1999 GMT Newsgroups: comp.sys.ibm.pc.hardware.video,3dfx.products.voodoo2 X-Http-User-Agent: Mozilla/4.04 [en] (WinNT; I)