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Article #667

Re: 3DFX is stalling 3D gaming progress

#667
From: kromkamp
Date: Wed, 17 Feb 1999 00:00
45 lines
3088 bytes
I agre with you, but I think the need for more polygons would be drastically
reduced if developers used Bump Mapping much more intensively. As we get
getter 3D cards that produce insane fill rates, full-scene Bump Mapping
(which is a slow as hell operation) will start to be more and more realized.
and with bump mapping, you *dont* need many polygons. This has the added
benefit of not needing a faster CPU *or* dedicated geometry hardware.

Andy K.


In article <Gbjy2.261$i86.583@news.flash.net>,
  mtching@flash.net wrote:
> Why are you following up your post with another copy of it? It's annoying
> for people who disagree with your point of view. IMO developers are spending
> too much time on eye candy and not enough on gameplay. I don't need to have
> them spending more time on better eye candy when there are other areas where
> progress can be made. I'd like to have 32-bit color and large textures too
> but if they're going to do eye candy, I'd prefer things like a less angular
> appearance, ie., more polygons.
>
> On Mon, 15 Feb 1999 23:54:46 GMT, Greg Searles <gsearles@is2.dal.ca> wrote:
> >
> >
> >   Besides being personally disappointed with the lack of advanced
> >features of 3DFX's upcoming Voodoo 3, I have been thinking about how
> >this could affect the gaming industry as a whole...  More than one
> >developper has hinted that they are coding their present games without
> >support for 32-bit color and large textures, because the huge
> >installed base of Voodoo 2, and upcoming Voodoo 3, don't support them.
> >While Voodoo 3 is a serious comprimise and many know it, it will
> >likely still sell reasonably well.
> >   While some games will likely push the envelope and let G200, TNT
> >and Rage 128 owners enjoy their great new features, I can't help but
> >feel 3DFX has slowed gaming progress somewhat, to all of our
> >detriment.  They have become followers in the sense of innovation, and
> >leaders in another unfortunate way, market influence.
> >
> >Greg Searles
> >gsearles@is2.dal.ca
> >
> >"We ain't got no sig here... we don't WANT no sig here!"
>

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From: kromkamp@my-dejanews.com
Subject: Re: 3DFX is stalling 3D gaming progress
Date: 1999/02/17
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