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Article #833d mark lite & drivers, fill rate & texture rendering
From: Jason King
Date: Thu, 10 Dec 1998 00:00
Date: Thu, 10 Dec 1998 00:00
22 lines
1138 bytes
1138 bytes
Hi,
I`ve a 12 meg righteous 3dII and two things I noticed using the latest
MonsterII and CL Voodoo 2 dx6 drivers on directx 6.1:
With 3dmark lite 8mb texture rendering speed test, the MII drivers
benchmarked much faster than the CL one`s.
Texture fill rate benchmarked much faster with the CL voodoo2 than the
MII one`s.
Which has the most impact on game performance, Fill rate or 8mb
texture rendering speed ?
thanks,
Jason
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f4bb2,754c38aa0b00d13,start X-Google-Attributes: gidf4bb2,public X-Google-Thread: 1029b6,754c38aa0b00d13,start X-Google-Attributes: gid1029b6,public From: JasonK00@hotmail.com (Jason King) Subject: 3d mark lite & drivers, fill rate & texture rendering Date: 1998/12/10 Message-ID: <74om9m$77u5@kirk.tinet.ie> X-Deja-AN: 420815123 Organization: Telecom Internet (http://www.tinet.ie/) Newsgroups: comp.sys.ibm.pc.hardware.video,3dfx.game.discussion