🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: comp.sys.ibm.pc.hardware.video
Article #83

3d mark lite & drivers, fill rate & texture rendering

#83
From: Jason King
Date: Thu, 10 Dec 1998 00:00
22 lines
1138 bytes
Hi,

I`ve a 12 meg righteous 3dII and two things I noticed using the latest
MonsterII and CL Voodoo 2  dx6 drivers on directx 6.1:

With 3dmark lite  8mb texture rendering speed test,  the MII drivers
benchmarked much faster than the CL one`s.

Texture fill rate benchmarked much faster with the CL voodoo2 than the
MII one`s.

Which has the most impact on game performance, Fill rate or 8mb
texture rendering speed ?

thanks,
Jason

---------==========================-------
    \                                   /
     \LiverpoolFC - "Through the wind 
                    and the rain" ---/
Technical Details
Message-ID: <74om9m$77u5@kirk.tinet.ie>
Path: arc1-ca.pugleaf.net!unknown!not-for-mail

Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit
X-Google-Thread: f4bb2,754c38aa0b00d13,start
X-Google-Attributes: gidf4bb2,public
X-Google-Thread: 1029b6,754c38aa0b00d13,start
X-Google-Attributes: gid1029b6,public
From: JasonK00@hotmail.com (Jason King)
Subject: 3d mark lite & drivers, fill rate & texture rendering
Date: 1998/12/10
Message-ID: <74om9m$77u5@kirk.tinet.ie>
X-Deja-AN: 420815123
Organization: Telecom Internet (http://www.tinet.ie/)
Newsgroups: comp.sys.ibm.pc.hardware.video,3dfx.game.discussion