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Article #98Re: Wipeout XL 3dfx - tomorrow (6/20/97)
From: Joe
Date: Sun, 29 Jun 1997 00:00
Date: Sun, 29 Jun 1997 00:00
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1291 bytes
douyang@novice.uwaterloo.ca (Darwin Ouyang) wrote: >Where's the bi-linear filtering in Moto Racer? The demo unfortunately >looks really ugly without it. (I have a 3DFX.) It has it - you have to set the D3D option to "Filtered". You have to do it every time you start the game. Enjoy. :-) Joe McGinn =================================================== Author of Inside LotusScript, available August 1997 http://www.browsebooks.com/McGinn/ ===================================================
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 108f8e,df37102de11e3bf2 X-Google-Attributes: gid108f8e,public X-Google-Thread: f4bb2,df37102de11e3bf2 X-Google-Attributes: gidf4bb2,public X-Google-Thread: 114de3,df37102de11e3bf2 X-Google-Attributes: gid114de3,public From: mcginn@direct.ca (Joe) Subject: Re: Wipeout XL 3dfx - tomorrow (6/20/97) Date: 1997/06/29 Message-ID: <5p6cee$89d$4@edam.direct.ca> X-Deja-AN: 253783482 References: <5ocvp8$2gf$1@news8.gte.net> <01bc8045$3ae4c060$dc98d4c7@Pdaveacg> <01bc8056$d113a680$05846fce@default> <NEWTNews.867241257.11040.ccorpora@ic.neo.lrun.com> <ECG5on.HEE@novice.uwaterloo.ca> Organization: Canada Internet Direct, Inc. Newsgroups: comp.sys.ibm.pc.hardware.video,comp.sys.ibm.pc.games.action,3dfx.game.titles