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Article #99

Re: Wipeout XL 3dfx - tomorrow (6/20/97)

#99
From: Veteran
Date: Mon, 30 Jun 1997 00:00
15 lines
1458 bytes
>Where's the bi-linear filtering in Moto Racer? The demo unfortunately
>looks really ugly without it. (I have a 3DFX.)
>
>Wipeout XL's graphics look way better, and I've become kind of addicted to
>it. :-)

Wipeout XL would be a fine game except for two major items. One is the
lack of multiplayer capabilities which kills it right there. The
second is that when I exit the game it seems to reset my sound volumes
to zero so that I have to manually reset it or I won't have any sound.
This is just shoddy programming! I'll grant that it looks great, but
those two remove any possibility of me buying it...

Veteran
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From: veteran4@ix.netcom.com (Veteran)
Subject: Re: Wipeout XL 3dfx - tomorrow (6/20/97)
Date: 1997/06/30
Message-ID: <33b708e7.2923564@nntp.ix.netcom.com>
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Newsgroups: comp.sys.ibm.pc.hardware.video,comp.sys.ibm.pc.games.action,3dfx.game.titles