Article View: comp.sys.ibm.pc.soundcard.tech
Article #31Re: Half Life issues with A3D
From: David Gasior
Date: Sun, 06 Dec 1998 00:00
Date: Sun, 06 Dec 1998 00:00
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In article <74dbni$3lk@catapult.gatech.edu>, willday@rom.oit.gatech.edu says ... > a) The reference driver releases should be updated to include the new > a3d.dll and a3d.vxd When the reference drivers are updated, the latest A3D drivers are included with it as well. The reference drivers are not updated each time the A3D drivers are. > b) The a3d 2.0 "update" should be in a user-friendly installable > version - installshield, INF file, whatever. Creating an InstallShield install for these updates would make the overall update extremely large to download, probably quardupling it in size. If there was a small way to create an install, fine, but InstallShield makes no sense. > asking users to replace files in their system directory is not a > trivial thing, and asking them to apply registry patches by hand is > just ridiculous. That's exactly what INF files are for, afterall. I disagree; most people who know enough to visit the web site and can download a file and unzip it are smart enough to drag files to a different folder. The registry patch should not have to be done; we are providing it because there is a problem with Valve/Sierra's install not doing it. This is just a temporary workaround until the Valve software does it. > Besides, you still need it to prompt the user to restart the system, as > the vxd file, at the very least, won't be active until windows > restarts. Nope, the A3D.VXD is dynamically loaded whenever an A3D game is started. You actually don't need to reboot the system for changes to take effect. >I note that you still didn't address the problem with incorrectly muffled >and amplified sounds - how nearby sounds are quiet and far sounds are >loud. Although I can now successfully enable a3d sound in Half-Life, >this volume reversal makes the a3d sound useless at best Well, to be honest, I haven't played the game on one of our Vortex 1-based cards, other than to test it getting up and running. These sound problems do not exist on the Vortex 2-based cards. If I get a chance, I'll have a listen to the game on my Montego. ------------------------------------------------------------ David A Gasior h: dgasior@home.com Developer Relations, Aureal w: dgasior@a3d.com ------------------------------------------------------------ Please note that this post reflects my own opinions, and not necessarily those of my employer.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10a33e,ed557a30b21c82ba X-Google-Attributes: gid10a33e,public X-Google-Thread: 10ec8c,ed557a30b21c82ba X-Google-Attributes: gid10ec8c,public X-Google-Thread: 1021cd,ed557a30b21c82ba X-Google-Attributes: gid1021cd,public X-Google-Thread: fac35,ed557a30b21c82ba X-Google-Attributes: gidfac35,public From: dgasior@nospam.home.com (David Gasior) Subject: Re: Half Life issues with A3D Date: 1998/12/06 Message-ID: <HBsa2.1250$C06.451@news.rdc1.sfba.home.com> X-Deja-AN: 419191852 References: <x9O92.10$C06.122@news.rdc1.sfba.home.com> <74ccdh$sg3@catapult.gatech.edu> <Jroa2.580$C06.654@news.rdc1.sfba.home.com> <74dbni$3lk@catapult.gatech.edu> X-Complaints-To: news@home.net X-Trace: news.rdc1.sfba.home.com 912938471 24.1.71.159 (Sun, 06 Dec 1998 02:01:11 PDT) Organization: @Home Network NNTP-Posting-Date: Sun, 06 Dec 1998 02:01:11 PDT Newsgroups: comp.sys.ibm.pc.soundcard.tech,comp.sys.ibm.pc.soundcard.games,3dfx.products.voodoo2,alt.sys.pc-clone.dell