Article View: comp.sys.ibm.pc.soundcard.tech
Article #32Re: Half Life issues with A3D
From: David Gasior
Date: Sun, 06 Dec 1998 00:00
Date: Sun, 06 Dec 1998 00:00
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3899 bytes
In article <74ccdh$sg3@catapult.gatech.edu>, willday@rom.oit.gatech.edu says ... >Second, you might also want to include comp.sys.ibm.pc.games.action, >since it's specific to Half-Life. I know lots of people keep up with the >Half-Life traffic there. And if you're including alt groups, you >probably want to add alt.games.half-life as well. This is the problem with the Internet. Instead of having one place to handle something, we have so many places. Please feel free to share any information with those groups. I don't want to waste any more bandwith than I am already. :) >Third, let me share with you my post from last week. Be warned, it's a >bit of a rant: I'm used to it. :) > First, as drivers, I find these files highly suspect. They look > entirely unlike any drivers I've downloaded from Aureal before. The > zip file contains only the 3 DLLs/VXDs. Where's the usual raft of > files - large variety of VXDs, help files, and especially INF files? > Is this a real driver release, or just a pseudo/hack release? Maybe this needs some explaining. With your A3D card, you have two sets of drivers. One set of drivers powers your chipset - this allows you your WAVE, MIDI, etc functionality. These differ from sound card to sound card. There is also a second set of drivers - the A3D drivers. These are only used when an A3D game calls them. There is no INF or install or help files. You just copy the two files into your Windows System folder. These drivers are not card specific; they work with all true A3D cards. So, it is a real driver release and not a hack. Having this dual architecture makes it easier for us to upgrade drivers for all our various users whether they have a card based on the Vortex 1, Vortex 2, Diamond Freedom PCI, Oak OTI-610, or any other true A3D-capable chipset. It also reduces your download time. The lack of a README was a little good, and I will correct that on Monday. > Second, the directions are equally questionable. I will correct that on Monday. > Third, a previous set of supposed a3d 2.0 drivers I downloaded > included a windows registry file, which I was loathe to apply > because, as I said, it all seemed rather suspect. I believe this was removed because we believed that the Half Life patch had incorporated this. If we find that it hasn't done so, or done so correctly, we will include it again. All this patch does is register the A3DAPI.DLL file so that games that call it will do so correctly. ------------------------------------------------------------ David A Gasior h: dgasior@home.com Developer Relations, Aureal w: dgasior@a3d.com ------------------------------------------------------------ Please note that this post reflects my own opinions, and not necessarily those of my employer.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fac35,ed557a30b21c82ba X-Google-Attributes: gidfac35,public X-Google-Thread: 10ec8c,ed557a30b21c82ba X-Google-Attributes: gid10ec8c,public X-Google-Thread: 10a33e,ed557a30b21c82ba X-Google-Attributes: gid10a33e,public X-Google-Thread: 1021cd,ed557a30b21c82ba X-Google-Attributes: gid1021cd,public From: dgasior@nospam.home.com (David Gasior) Subject: Re: Half Life issues with A3D Date: 1998/12/06 Message-ID: <Jroa2.580$C06.654@news.rdc1.sfba.home.com> X-Deja-AN: 419140456 References: <x9O92.10$C06.122@news.rdc1.sfba.home.com> <74ccdh$sg3@catapult.gatech.edu> X-Complaints-To: news@home.net X-Trace: news.rdc1.sfba.home.com 912921449 24.1.71.159 (Sat, 05 Dec 1998 21:17:29 PDT) Organization: @Home Network NNTP-Posting-Date: Sat, 05 Dec 1998 21:17:29 PDT Newsgroups: comp.sys.ibm.pc.soundcard.tech,comp.sys.ibm.pc.soundcard.games,3dfx.products.voodoo2,alt.sys.pc-clone.dell