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Article #2487Re: * Review: Infini-D 2.0
From: Peter Lee
Date: Tue, 18 Aug 1992 03:01
Date: Tue, 18 Aug 1992 03:01
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3475 bytes
In article <59728@mimsy.umd.edu> folta@cs.umd.edu (Wayne Folta) writes: Path: dime!nic.umass.edu!caen!uunet!wupost!darwin.sura.net!dtix!mimsy!folta From: folta@cs.umd.edu (Wayne Folta) Newsgroups: comp.sys.mac.apps Date: 18 Aug 92 00:09:54 GMT References: <1992Aug14.170306.17501@njitgw.njit.edu> Sender: news@mimsy.umd.edu Distribution: usa Organization: U of Maryland, Dept. of Computer Science, Coll. Pk., MD 20742 Lines: 18 > Also, alphamaps are now used which I know nothing about, so don't ask me. I believe ID 2.0 supports an Alpha channel, which is like the Red/Green/Blue channels that give an object color, except that it provides transparency. For example, say you rendering an animation of a flying logo as it zoomed across a static background. You could render the background once and save it off, then render the logo with no background, saving a lot of time. The Alpha channel would let you then merge the two. You couldn't simply assume that, say, black in the logo corresponded to empty background, since the logo could contain black. (Background-color is not the same as Empty.) Another use for Alpha would be to render a building and then insert it into different location photographs. -- Wayne Folta (folta@cs.umd.edu 128.8.128.8) Exactly right. It's also significant to note that anti-aliasing information generated by Infini-D 2.0 is stored in the alpha channel, so that when you paste a rendered image in a program like PhotoShop, the image will not only appear smooth around the edges, the edges will actually blend with whatever you paste the image onto. 2.0 can also use alpha channel information in pictures that are imported into the program, which allows you to create some very nice composed surfaces. Finally, the original poster stated in his review that Infini-D 2.0 is not a spline-based modeler. While this is true in the strictest sense (shapes are not represented internally as splines by Infini-D), version 2.0 can use splines (bezier curves, in particular) to create 3D models, either by importing them as Illustrator or FreeHand format EPS, or by subscribing to them directly from either Illustrator or FreeHand. I think that the subscribe option is particularly appealing, because it lets you use the very well implemented bezier-editing tools in FreeHand or Illustrator, rather than having yet-another-non-standard-bezier-curve-tool in Infini-D. Of course, I implemented the EPS features in 2.0, so I'm biased... :-) -Peter -- /-------------------- Peter E. Lee, Software Conductor ----------------------\ | Specular International, Inc. | | lee@cs.umass.edu or (413) 256-1329 | \-------- Beauty is 24 bits deep, plus eight bits of alpha channel ----------/
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Path: arc1-ca.pugleaf.net!sparky!uunet!caen!nic.umass.edu!dime!lee From: lee@snoopy.cs.umass.edu (Peter Lee) Newsgroups: comp.sys.mac.apps Subject: Re: * Review: Infini-D 2.0 Message-ID: <LEE.92Aug17230143@snoopy.cs.umass.edu> Date: 18 Aug 92 03:01:43 GMT References: <1992Aug14.170306.17501@njitgw.njit.edu> <59728@mimsy.umd.edu> Sender: news@dime.cs.umass.edu Reply-To: lee@cs.umass.edu Distribution: usa Organization: Software Development Lab, UMass, Amherst Lines: 57 In-reply-to: folta@cs.umd.edu's message of 18 Aug 92 00:09:54 GMT