Article View: comp.sys.mac.games.strategic
Article #11Re: sad news on the gaming front...
From: T. Colin Mack
Date: Tue, 05 May 1998 00:00
Date: Tue, 05 May 1998 00:00
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3361 bytes
>> >Something tells me Rhapsody is going to change a lot of developer thinking >> >when it becomes possible to write code once and easily recompile it for >> >almost any platform. >> >> Ah, but that requires the PC owner to actually _have_ Rhapsody (or the >> multi-hued box under Windows) which isn't likely to take a large enough >> percentage of the market to convince game companies (IMHO). >Developers do need to have Rhapsody (at least for now), but end users can >run "Yellow Box" applications on Windows 95/NT. While I think the yellow box will provide a good base for cross-platform development for "grown up" applications, I think game developers might want to focus their attenon more on what they can get out of QuickTime 3 (assuming the licensing madness is ever straightened out). Since game programming is very performance and graphics oriented, there's usually some really unportable code in the guts of games. There is a lot of the mac toolbox available in QT3, you can develop on win or mac, and it some apparently fast blitting routines (faster than copy bits, plus supporting alpha channel transparency, rotation, etc.). This stuff works on the mac obviously, and works on windows, and takes advantage of DirectX if it is installed, but still works if DirectX is not there. And of course you have all the "normal" QT stuff -- movies, midi, support of all major graphics file formats built in... If possible, perhaps the yellow box could provide a nice cross-platform shell, and QT 3 take care of a lot of the sound and graphics inside. You still couldn't get Quake II to work, but I imagine you could get 2D and 2.5D type games to work fine this way. Just my 2 yen, Colin. ------------------------ T. Colin Mack Satelight, Inc. Sapporo, Japan colin@satelight.co.jp www.satelight.co.jp ------------------------
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 1115e1,ed48eb5b00e8bc9c X-Google-Attributes: gid1115e1,public X-Google-Thread: 102e01,ed48eb5b00e8bc9c X-Google-Attributes: gid102e01,public X-Google-Thread: 1081ce,ed48eb5b00e8bc9c X-Google-Attributes: gid1081ce,public X-Google-Thread: 10b5e3,ed48eb5b00e8bc9c X-Google-Attributes: gid10b5e3,public X-Google-Thread: f94cb,ed48eb5b00e8bc9c X-Google-Attributes: gidf94cb,public From: "T. Colin Mack" <colin@satelight.co.jp> Subject: Re: sad news on the gaming front... Date: 1998/05/05 Message-ID: <EsGw8H.3rJ@news.bug.co.jp> X-Deja-AN: 350339462 Content-Transfer-Encoding: 7bit Sender: news@news.bug.co.jp References: <tmatteo-2904981115530001@150.100.115.20> <nospamrabst59+-2904981125550001@pool-207-205-218-72.pbgh.grid.net> <flargh-2904981635370001@p8.gw1.provi.ma.tiac.com> <6i8t4g$kvl@bgtnsc02.worldnet.att.net> <flargh-3004980801010001@p7.gw1.mashp.ma.tiac.com> <6ia799$mvt@bgtnsc01.worldnet.att.net> <flargh-3004981535150001@p6.gw1.provi.ma.tiac.com> <garyz-0205981222220001@cx42105-a.irvn1.occa.home.com> <mcox-ya02408000R0305980946240001@newsource.ihug.co.nz> <see-below-0205982242140001@209.24.241.203> Mime-Version: 1.0 X-Nntp-Posting-Host: 133.232.133.130 Content-Type: text/plain; charset="ISO-2022-JP" Organization: Satelight, Inc. Newsgroups: comp.sys.mac.games.strategic,comp.sys.mac.games.misc,comp.sys.mac.games.action,aus.computers.mac,comp.sys.mac.games.adventure