Article View: comp.sys.mac.programmer.games
Article #1Sprite Engine Suggestions
From: Gordon Henriksen
Date: Sat, 09 Dec 1995 05:04
Date: Sat, 09 Dec 1995 05:04
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I'm planning for my own use a sprite engine that includes buffering, dirty
rectangle calculations, parallax scrolling, span algebra, and
run-length-encoded (RLE) sprites with some space saving tweaks. I'm
programming in C/C++ for the Mac with perhaps some MC680X0 or PPC
assembly. Anyone who has any experience with this or similar problems and
would like to make suggestions based upon that experience, I would love to
hear them. If you program another platform or language, don't let that
stop you from responding to platform or language independent issues.
Please reply via e-mail if possible. Thank you for your time, interest,
and suggestions.
TTFN,
Gordon Henriksen
gordon@micron.net
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Path: arc1-ca.pugleaf.net!cs001p09.ket.micron.net!user From: gordon@micron.net (Gordon Henriksen) Newsgroups: comp.sys.mac.programmer.games,rec.games.programmer,comp.graphics.algorithms,comp.sys.mac.programmer.codewarrior,comp.lang.c++,comp.lang.c Subject: Sprite Engine Suggestions Date: 9 Dec 1995 05:04:56 GMT Organization: Micron Internet Services Message-ID: <gordon-0812952208290001@cs001p09.ket.micron.net> NNTP-Posting-Host: cs001p09.ket.micron.net