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Article #1

Sprite Engine Suggestions

#1
From: Gordon Henriksen
Date: Sat, 09 Dec 1995 05:04
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I'm planning for my own use a sprite engine that includes buffering, dirty
rectangle calculations, parallax scrolling, span algebra, and
run-length-encoded (RLE) sprites with some space saving tweaks. I'm
programming in C/C++ for the Mac with perhaps some MC680X0 or PPC
assembly. Anyone who has any experience with this or similar problems and
would like to make suggestions based upon that experience, I would love to
hear them. If you program another platform or language, don't let that
stop you from responding to platform or language independent issues.
Please reply via e-mail if possible. Thank you for your time, interest,
and suggestions.

                      TTFN,
                        Gordon Henriksen
                        gordon@micron.net
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From: gordon@micron.net (Gordon Henriksen)
Newsgroups: comp.sys.mac.programmer.games,rec.games.programmer,comp.graphics.algorithms,comp.sys.mac.programmer.codewarrior,comp.lang.c++,comp.lang.c
Subject: Sprite Engine Suggestions
Date: 9 Dec 1995 05:04:56 GMT
Organization: Micron Internet Services
Message-ID: <gordon-0812952208290001@cs001p09.ket.micron.net>
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