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Article View: comp.sys.mac.programmer.games
Article #2

Re: Sprite Engine Suggestions

#2
From: Yves Schmid
Date: Tue, 19 Dec 1995 23:11
29 lines
1966 bytes
Gordon Henriksen wrote:
> 
> I'm planning for my own use a sprite engine that includes buffering, dirty
> rectangle calculations, parallax scrolling, span algebra, and
> run-length-encoded (RLE) sprites with some space saving tweaks. I'm
> programming in C/C++ for the Mac with perhaps some MC680X0 or PPC
> assembly. Anyone who has any experience with this or similar problems and
> would like to make suggestions based upon that experience, I would love to
> hear them. If you program another platform or language, don't let that
> stop you from responding to platform or language independent issues.
> Please reply via e-mail if possible. Thank you for your time, interest,
> and suggestions.
> 
>                       TTFN,
>                         Gordon Henriksen
>                         gordon@micron.net

You should try the Animation Class Library V2.1:

This C++ Library supports: buffering, dirty rectangle, tilemap scrolling (parallax 
scrolling is not supported yet), encoded sprite, real time collision checking at pixel 
precision, sprite control. Also it includes a complete multimedia frameworks which 
supports sound, display and a lot more... You can find a demo on CodeWarrior CD7.

For more informations send me an e-mail.

Regards,

Yves - Playground.
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Path: arc1-ca.pugleaf.net!mc3.mcnet.ch!news
From: Yves Schmid <100124.1546@compuserve.com>
Newsgroups: comp.sys.mac.programmer.games,rec.games.programmer,comp.graphics.algorithms,comp.sys.mac.programmer.codewarrior,comp.lang.c++,comp.lang.c
Subject: Re: Sprite Engine Suggestions
Date: Wed, 20 Dec 1995 00:11:57 +0100
Organization: Playground
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