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Article #1711

Re: OpenGL vs. Renderman

#1711
From: Scott Wisdom
Date: Thu, 16 Apr 1992 19:37
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In article <1992Apr16.023803.27179@news.media.mit.edu> wave@waits.media.mit.edu  
(Michael B. Johnson) writes:
>...RenderMan, on the  
>other hand, was designed from the ground up to be a functional interface to a  
>piece of software which, by definition, could photorealistically render a  
>scene.  With the advent of Interactive RenderMan (which, as you would imagine,  
>was developed on an SGI written in GL), RenderMan is pushing down,
>asymptotically approaching doing fast graphics.
I heard that PhotoRealistic RenderMan and Quick RenderMan will be merged into a  
single version. As processor speed goes up, unified RenderMan will have the  
best of both worlds. I think steve jobs comment about 'switches' being 'turned  
off' refers to QuickRenderman. With the comming NeXT hardware, those switches  
will be turned back on, refering to QuickRendermans evolution into fully  
interactive PhotoRealistic RenderMan functionality (fully interactive being  
relative to the model and the hardware).

Scott Wisdom
wisdom@geom.umn.edu
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From: wisdom@leghorn.cs.umn.edu (Scott Wisdom)
Newsgroups: comp.sys.next.misc
Subject: Re: OpenGL vs. Renderman
Message-ID: <1992Apr16.193729.7641@news2.cis.umn.edu>
Date: 16 Apr 92 19:37:29 GMT
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