Article View: comp.sys.next.misc
Article #1711Re: OpenGL vs. Renderman
From: Scott Wisdom
Date: Thu, 16 Apr 1992 19:37
Date: Thu, 16 Apr 1992 19:37
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In article <1992Apr16.023803.27179@news.media.mit.edu> wave@waits.media.mit.edu (Michael B. Johnson) writes: >...RenderMan, on the >other hand, was designed from the ground up to be a functional interface to a >piece of software which, by definition, could photorealistically render a >scene. With the advent of Interactive RenderMan (which, as you would imagine, >was developed on an SGI written in GL), RenderMan is pushing down, >asymptotically approaching doing fast graphics. I heard that PhotoRealistic RenderMan and Quick RenderMan will be merged into a single version. As processor speed goes up, unified RenderMan will have the best of both worlds. I think steve jobs comment about 'switches' being 'turned off' refers to QuickRenderman. With the comming NeXT hardware, those switches will be turned back on, refering to QuickRendermans evolution into fully interactive PhotoRealistic RenderMan functionality (fully interactive being relative to the model and the hardware). Scott Wisdom wisdom@geom.umn.edu
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Path: arc1-ca.pugleaf.net!sparky!uunet!spool.mu.edu!umn.edu!news From: wisdom@leghorn.cs.umn.edu (Scott Wisdom) Newsgroups: comp.sys.next.misc Subject: Re: OpenGL vs. Renderman Message-ID: <1992Apr16.193729.7641@news2.cis.umn.edu> Date: 16 Apr 92 19:37:29 GMT Article-I.D.: news2.1992Apr16.193729.7641 References: <1992Apr16.023803.27179@news.media.mit.edu> Sender: news@news2.cis.umn.edu (Usenet News Administration) Distribution: usa Organization: University of Minnesota Lines: 18 Nntp-Posting-Host: leghorn.cs.umn.edu