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Article #1712Re: OpenGL vs. Renderman
From: Scott Wisdom
Date: Thu, 16 Apr 1992 19:48
Date: Thu, 16 Apr 1992 19:48
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In article <1992Apr16.185210.8027@leland.Stanford.EDU> kocks@jessica.stanford.edu (Peter Kocks) writes: > ... whereas Renderman is object oriented ... The 3DKit primitives are object oriented (N3DCamera, N3DShape, N3DShader) but RenderMan itself isn't objected oriented. > ...Basically, write procedural type calls > in the exact same format as OpenGL requires. This would be a big > boon for scientist who like OpenGL and the NeXT platform. Interesting Idea. Of course, they would be throwing away much of the power of RenderMan if they did so, especially if they wanted the code to be portable to other OpenGL systems. But at least this could open up NeXTStep/3DKit to those who otherwise would never be exposed to it, not to mention allowing NeXT to run all that GL software. Scott Wisdom wisdom@geom.umn.edu
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Path: arc1-ca.pugleaf.net!sparky!uunet!munnari.oz.au!spool.mu.edu!umn.edu!news From: wisdom@leghorn.cs.umn.edu (Scott Wisdom) Newsgroups: comp.sys.next.misc Subject: Re: OpenGL vs. Renderman Message-ID: <1992Apr16.194806.7743@news2.cis.umn.edu> Date: 16 Apr 92 19:48:06 GMT Article-I.D.: news2.1992Apr16.194806.7743 References: <1992Apr16.185210.8027@leland.Stanford.EDU> Sender: news@news2.cis.umn.edu (Usenet News Administration) Distribution: usa Organization: University of Minnesota Lines: 16 Nntp-Posting-Host: leghorn.cs.umn.edu