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Article #1712

Re: OpenGL vs. Renderman

#1712
From: Scott Wisdom
Date: Thu, 16 Apr 1992 19:48
16 lines
1374 bytes
In article <1992Apr16.185210.8027@leland.Stanford.EDU>  
kocks@jessica.stanford.edu (Peter Kocks) writes:
> ... whereas Renderman is object oriented ...
The 3DKit primitives are object oriented (N3DCamera, N3DShape, N3DShader) but  
RenderMan itself isn't objected oriented.
> ...Basically, write procedural type calls
> in the exact same format as OpenGL requires.   This would be a big
> boon for scientist who like OpenGL and the NeXT platform.
Interesting Idea. Of course, they would be throwing away much of the power of  
RenderMan if they did so, especially if they wanted the code to be portable to  
other OpenGL systems. But at least this could open up NeXTStep/3DKit to those  
who otherwise would never be exposed to it, not to mention allowing NeXT to run  
all that GL software.

Scott Wisdom
wisdom@geom.umn.edu
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From: wisdom@leghorn.cs.umn.edu (Scott Wisdom)
Newsgroups: comp.sys.next.misc
Subject: Re: OpenGL vs. Renderman
Message-ID: <1992Apr16.194806.7743@news2.cis.umn.edu>
Date: 16 Apr 92 19:48:06 GMT
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