Thread View: comp.sys.next.programmer
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Started by Cyberman
Sat, 01 Aug 1992 00:49
Game Language
Author: Cyberman
Date: Sat, 01 Aug 1992 00:49
Date: Sat, 01 Aug 1992 00:49
10 lines
549 bytes
549 bytes
More on it?
What features would make a GENERAL purpose game language useful?
Stephen Cyberman@Toz.Buffalo.NY.US
Scripted at Fri 07-31-1992 11:28:22
... Assumption is the mother of all screw-ups.
--- Blue Wave/QWK v2.10
Re: Game Language
Author: moose
Date: Mon, 03 Aug 1992 17:08
Date: Mon, 03 Aug 1992 17:08
14 lines
870 bytes
870 bytes
In article <gate.usysoB1w165w@toz.buffalo.ny.us> cyberman@toz.buffalo.ny.us (Cyberman) writes: > More on it? > > What features would make a GENERAL purpose game language useful? I think c would be general enough for me :->. -- Michael Rutman | moose@svcdudes.com Cubist | makes me a NeXT programmer Software Ventures | maker of MicroPhone II #include <std.disclaimer>
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