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Thread View: comp.sys.next.programmer
2 messages
2 total messages Started by Cyberman Sat, 01 Aug 1992 00:49
Game Language
#386
Author: Cyberman
Date: Sat, 01 Aug 1992 00:49
10 lines
549 bytes
More on it?

What features would make a GENERAL purpose game language useful?

        Stephen Cyberman@Toz.Buffalo.NY.US
        Scripted at Fri  07-31-1992  11:28:22

... Assumption is the mother of all screw-ups.
--- Blue Wave/QWK v2.10
                
Re: Game Language
#427
Author: moose
Date: Mon, 03 Aug 1992 17:08
14 lines
870 bytes
In article <gate.usysoB1w165w@toz.buffalo.ny.us> cyberman@toz.buffalo.ny.us  
(Cyberman) writes:
> More on it?
> 
> What features would make a GENERAL purpose game language useful?


I think c would be general enough for me :->.                 

--
Michael Rutman			|	moose@svcdudes.com
Cubist				|	makes me a NeXT programmer
Software Ventures		|	maker of MicroPhone II
#include <std.disclaimer>
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