Article View: comp.sys.sgi.graphics
Article #26Re: Perspective
From: Kurt Akeley
Date: Wed, 30 Dec 1992 18:19
Date: Wed, 30 Dec 1992 18:19
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835 bytes
-- I believe this is how the perspective matrix is computed: cot(fov/2) ---------- 0 0 0 aspect 0 cot(fov/2) 0 0 near+far 0 0 -------- -1 near-far 2.far.near 0 0 ---------- 0 near-far Clipping is then done to: -w < x < w -w < y < w -w < z < w -- Kurt Akeley kurt@sgi.com (415) 390-3612 M/S 7U-550
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Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!sgiblab!sgigate!sgi!fido!cashew.asd.sgi.com!kurt From: kurt@cashew.asd.sgi.com (Kurt Akeley) Newsgroups: comp.sys.sgi.graphics Subject: Re: Perspective Date: 30 Dec 1992 18:19:11 GMT Organization: Silicon Graphics, Inc. Lines: 29 Distribution: world Message-ID: <1hsp6vINNql6@fido.asd.sgi.com> References: <C01sFL.3q1@world.std.com> NNTP-Posting-Host: cashew.asd.sgi.com