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Article #38172X server performance tuning as related beach_ball
From: Peter C. Tam
Date: Tue, 25 Feb 1992 16:46
Date: Tue, 25 Feb 1992 16:46
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1166 bytes
Hi, In the X11R5 manual about beach_ball, it states that it may be hard to visualize the bouncing motion of the ball when the server implementation has not been optimized. Is there a writeup on how to optimize the server implementation? For now, I am getting a jittery/flakering image, bouncing when it has not touch the edge/boundary. I am already using Share-Memory IPC in Sun OS 4.1.1 kernel, under the SparcStation.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 103734,3d7fa93cd0190b6c,start X-Google-Attributes: gid103734,public X-Google-Thread: 10e286,3d7fa93cd0190b6c,start X-Google-Attributes: gid10e286,public X-Google-ArrivalTime: 1992-02-26 07:06:21 PST Path: arc1-ca.pugleaf.net!sparky!uunet!peregrine!elroy.jpl.nasa.gov!swrinde!mips!cs.uoregon.edu!ogicse!hsdndev!morrow.stanford.edu!leland.Stanford.EDU!aquarius.Stanford.EDU!pct From: pct@leo.Stanford.EDU (Peter C. Tam) Newsgroups: comp.windows.x,ba.windows.x Subject: X server performance tuning as related beach_ball Message-ID: <pct.18@leo.Stanford.EDU> Date: 25 Feb 92 16:46:19 GMT Sender: news@leland.Stanford.EDU (Mr News) Organization: Research Libraries Group, Inc. Lines: 8