Article View: creative.misc
Article #2281Re: CL TNT OpenGL WIERDNESS !!! - Guru needed
From: ADM
Date: Tue, 13 Oct 1998 00:00
Date: Tue, 13 Oct 1998 00:00
99 lines
4420 bytes
4420 bytes
Yeah - I tried that first. No joy. It seems to me that this problem only occurs in games using the Unreal engine (Sin uses the Unreal engine doesn't it ?). So - could this be because the Unreal 2.17 patch is flaky, and Sin demo uses some of the same shared files ? Does anyone know how to test my OpenGL subsystem ? Without using games (I will try it with Quake2 next week after I get my Q2 CD back from a friend). As I mentioned, the WinTune98 OpenGL test run fine.... Corey Weider wrote in message <6vu8t8$aar$1@news.creativelabs.com>... >Have you tried un oc'ing your processor and seeing if that fixes the >problem, I'm also running a C300a at 450 and sometimes wierd things happen >in Unreal, quake, whatever and when I go back to say 374 things work fine... > >ADM wrote in message <6vu20d$9ba$1@news.creativelabs.com>... >>First - the caveat: I don't want to give up on this card yet. But - it is >>really p***ing me off. >> >>I recently got a CL TNT card to go in the following system: >> >>C300a @450MHz >>128Mb Samsung PC100 SDRAM >>ABit BH6 mobo >> >> >>After installing this card, I have the following problem: >> >>Every time I try to use Open GL render in a game (Unreal & Sin Demo), I get >>loads of wierdness as follows: >> >>1) Unreal: >>The game window opens as a white screen. If I move the mouse, then the game >>appears - but in really strange washed out colour (Nali Castle flyby) - >>black water, and sand coloured bricks etc....If I stop moving the mouse, >>then the white screen reappears. >> >>2) Sin Demo (set to default Open GL render) >>The game runs fine - but I can see the console through the screen. It's >like >>the main game window image is flickering quickly and displaying the console >>window behind it. Also - in the game, you can see THROUGH objects when it >>flickers - as if the z-axis control is way out on alternate frame rates. >>You can see through walls for instance - all the clipping seems to be off >on >>alternate frames ! >> >>Reading the text in the console through the flickers yields this gem: >> >>GL_VENDOR NVIDIA CORPORATION >>GL_RENDERER RIVA TNT (AGP) >>GL_VERSION 1.1.0 >> >>and: >> >>WGL_EXT_SWAP_CONTROL NOT FOUND >>USING GL_EXT_POINT PARAMETERS >>GL_EXT_SHARED_TEXTURE_PALETTE NOT FOUND >>USING GL_SGIS_MULTITEXTURE >> >> >> Now this HAS to be something to do with the problem - right ? It looks >like >>the game engine is looking for something to use to swap palettes with - a >>shared texture palette maybe ? And when it can't find it, is using some >>other resouces - and corrupting the video output while doing so ? >> >>Anyone got any ideas on this ? I have heard of the white screen and wierd >>mouse effect on theses ngs before - has anyone fixed it ??? >> >>As for different drivers etc, I have tried everything in vain - nVidia >>reference drivers, newest Creative Labs drivers downloaded, new TNT card >>BIOS (2.04.5), re-installing windows, re-inst unreal etc.... Absolutely >>everything has been installed. And the card is not being overclocked. >> >>And I also checked that the TNT and mouse were not sharing IRq as well - >TNT >>is on IRQ 10 and mouse is on IRQ 11 - so I don;t think that's it either. >> >>I can run WinTune 98 Direct 3D and Open GL benchmark test without a hitch. >>Plus - all 2D stuff runs great as well - fast as hell in fact. >> >>It looks like I have some kind of Open GL problem here - but what is it - >>and why do the WinTune 98 Open GL tests run OK ? >> >> >>All help gratefully received - and a case of virtual beer for the correct >>answer - state your preference. >> >> >> > >
Technical Details
Message-ID:
<6vv1pk$dtf$1@news.creativelabs.com>Path:
arc1-ca.pugleaf.net!unknown!not-for-mailReferences:
<6vu20d$9ba$1@news.creativelabs.com> <6vu8t8$aar$1@news.creativelabs.com>Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 1039e9,3dca8ddc642a5ff6 X-Google-Attributes: gid1039e9,public X-Google-Thread: 10b5d6,3dca8ddc642a5ff6 X-Google-Attributes: gid10b5d6,public X-Google-Thread: f7822,3dca8ddc642a5ff6 X-Google-Attributes: gidf7822,public From: "ADM" <adm@britcomp.com> Subject: Re: CL TNT OpenGL WIERDNESS !!! - Guru needed Date: 1998/10/13 Message-ID: <6vv1pk$dtf$1@news.creativelabs.com> X-Deja-AN: 400545708 References: <6vu20d$9ba$1@news.creativelabs.com> <6vu8t8$aar$1@news.creativelabs.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Organization: Creative Labs, Inc. Newsgroups: creative.misc,creative.products.graphics_blaster.riva_tnt,creative.products.misc