Article View: creative.misc
Article #2282Re: CL TNT OpenGL WIERDNESS !!! - Guru needed
From: ADM
Date: Tue, 13 Oct 1998 00:00
Date: Tue, 13 Oct 1998 00:00
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5698 bytes
Thanks - but what/where is the Fog City benchmark ? Marlin Rowley wrote in message <6vvsf7$hgn$1@news.creativelabs.com>... >Sure, use the FogCity benchmark. > >And stay away from the Unreal patch. It doesn't work well with Keith's new >GL patch. Try doing a clean install of Unreal and downloading just the GL >patch...(remember it only works at 640x480). If you want the older patch >that allows higher resolutions then email me. > >******************************************************************* >Marlin Rowley, Student/Tutor/Graphics Programmer >Department of Computer Science >University of Maryland, Baltimore County >Email:mrowle@erols.com >ICQ#8921514 >******************************************************************** >"I know that my Redeemer liveth, and in the end, He > shall stand upon the Earth....." >******************************************************************** >ADM wrote in message <6vv1pk$dtf$1@news.creativelabs.com>... >>Yeah - I tried that first. No joy. >> >>It seems to me that this problem only occurs in games using the Unreal >>engine (Sin uses the Unreal engine doesn't it ?). So - could this be >because >>the Unreal 2.17 patch is flaky, and Sin demo uses some of the same shared >>files ? >> >>Does anyone know how to test my OpenGL subsystem ? Without using games (I >>will try it with Quake2 next week after I get my Q2 CD back from a friend). >>As I mentioned, the WinTune98 OpenGL test run fine.... >> >> >>Corey Weider wrote in message <6vu8t8$aar$1@news.creativelabs.com>... >>>Have you tried un oc'ing your processor and seeing if that fixes the >>>problem, I'm also running a C300a at 450 and sometimes wierd things happen >>>in Unreal, quake, whatever and when I go back to say 374 things work >>fine... >>> >>>ADM wrote in message <6vu20d$9ba$1@news.creativelabs.com>... >>>>First - the caveat: I don't want to give up on this card yet. But - it is >>>>really p***ing me off. >>>> >>>>I recently got a CL TNT card to go in the following system: >>>> >>>>C300a @450MHz >>>>128Mb Samsung PC100 SDRAM >>>>ABit BH6 mobo >>>> >>>> >>>>After installing this card, I have the following problem: >>>> >>>>Every time I try to use Open GL render in a game (Unreal & Sin Demo), I >>get >>>>loads of wierdness as follows: >>>> >>>>1) Unreal: >>>>The game window opens as a white screen. If I move the mouse, then the >>game >>>>appears - but in really strange washed out colour (Nali Castle flyby) - >>>>black water, and sand coloured bricks etc....If I stop moving the mouse, >>>>then the white screen reappears. >>>> >>>>2) Sin Demo (set to default Open GL render) >>>>The game runs fine - but I can see the console through the screen. It's >>>like >>>>the main game window image is flickering quickly and displaying the >>console >>>>window behind it. Also - in the game, you can see THROUGH objects when it >>>>flickers - as if the z-axis control is way out on alternate frame rates. >>>>You can see through walls for instance - all the clipping seems to be off >>>on >>>>alternate frames ! >>>> >>>>Reading the text in the console through the flickers yields this gem: >>>> >>>>GL_VENDOR NVIDIA CORPORATION >>>>GL_RENDERER RIVA TNT (AGP) >>>>GL_VERSION 1.1.0 >>>> >>>>and: >>>> >>>>WGL_EXT_SWAP_CONTROL NOT FOUND >>>>USING GL_EXT_POINT PARAMETERS >>>>GL_EXT_SHARED_TEXTURE_PALETTE NOT FOUND >>>>USING GL_SGIS_MULTITEXTURE >>>> >>>> >>>> Now this HAS to be something to do with the problem - right ? It looks >>>like >>>>the game engine is looking for something to use to swap palettes with - a >>>>shared texture palette maybe ? And when it can't find it, is using some >>>>other resouces - and corrupting the video output while doing so ? >>>> >>>>Anyone got any ideas on this ? I have heard of the white screen and wierd >>>>mouse effect on theses ngs before - has anyone fixed it ??? >>>> >>>>As for different drivers etc, I have tried everything in vain - nVidia >>>>reference drivers, newest Creative Labs drivers downloaded, new TNT card >>>>BIOS (2.04.5), re-installing windows, re-inst unreal etc.... Absolutely >>>>everything has been installed. And the card is not being overclocked. >>>> >>>>And I also checked that the TNT and mouse were not sharing IRq as well - >>>TNT >>>>is on IRQ 10 and mouse is on IRQ 11 - so I don;t think that's it either. >>>> >>>>I can run WinTune 98 Direct 3D and Open GL benchmark test without a >hitch. >>>>Plus - all 2D stuff runs great as well - fast as hell in fact. >>>> >>>>It looks like I have some kind of Open GL problem here - but what is it - >>>>and why do the WinTune 98 Open GL tests run OK ? >>>> >>>> >>>>All help gratefully received - and a case of virtual beer for the correct >>>>answer - state your preference. >>>> >>>> >>>> >>> >>> >> >> > >
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 1039e9,3dca8ddc642a5ff6 X-Google-Attributes: gid1039e9,public X-Google-Thread: 10b5d6,3dca8ddc642a5ff6 X-Google-Attributes: gid10b5d6,public X-Google-Thread: f7822,3dca8ddc642a5ff6 X-Google-Attributes: gidf7822,public From: "ADM" <adm@britcomp.com> Subject: Re: CL TNT OpenGL WIERDNESS !!! - Guru needed Date: 1998/10/13 Message-ID: <6vvumm$hq8$1@news.creativelabs.com> X-Deja-AN: 400665653 References: <6vu20d$9ba$1@news.creativelabs.com> <6vu8t8$aar$1@news.creativelabs.com> <6vv1pk$dtf$1@news.creativelabs.com> <6vvsf7$hgn$1@news.creativelabs.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Organization: Creative Labs, Inc. Newsgroups: creative.misc,creative.products.graphics_blaster.riva_tnt,creative.products.misc