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Article #2282

Re: CL TNT OpenGL WIERDNESS !!! - Guru needed

#2282
From: ADM
Date: Tue, 13 Oct 1998 00:00
136 lines
5698 bytes
Thanks - but what/where is the Fog City benchmark ?

Marlin Rowley wrote in message <6vvsf7$hgn$1@news.creativelabs.com>...
>Sure, use the FogCity benchmark.
>
>And stay away from the Unreal patch.  It doesn't work well with Keith's new
>GL patch.  Try doing a clean install of Unreal and downloading just the GL
>patch...(remember it only works at 640x480).  If you want the older patch
>that allows higher resolutions then email me.
>
>*******************************************************************
>Marlin Rowley, Student/Tutor/Graphics Programmer
>Department of Computer Science
>University of Maryland, Baltimore County
>Email:mrowle@erols.com
>ICQ#8921514
>********************************************************************
>"I know that my Redeemer liveth, and in the end, He
> shall stand upon the Earth....."
>********************************************************************
>ADM wrote in message <6vv1pk$dtf$1@news.creativelabs.com>...
>>Yeah - I tried that first. No joy.
>>
>>It seems to me that this problem only occurs in games using the Unreal
>>engine (Sin uses the Unreal engine doesn't it ?). So - could this be
>because
>>the Unreal 2.17 patch is flaky, and Sin demo uses some of the same shared
>>files ?
>>
>>Does anyone know how to test my OpenGL subsystem ? Without using games (I
>>will try it with Quake2 next week after I get my Q2 CD back from a
friend).
>>As I mentioned, the WinTune98 OpenGL test run fine....
>>
>>
>>Corey Weider wrote in message <6vu8t8$aar$1@news.creativelabs.com>...
>>>Have you tried un oc'ing your processor and seeing if that fixes the
>>>problem, I'm also running a C300a at 450 and sometimes wierd things
happen
>>>in Unreal, quake, whatever and when I go back to say 374 things work
>>fine...
>>>
>>>ADM wrote in message <6vu20d$9ba$1@news.creativelabs.com>...
>>>>First - the caveat: I don't want to give up on this card yet. But - it
is
>>>>really p***ing me off.
>>>>
>>>>I recently got a CL TNT card to go in the following system:
>>>>
>>>>C300a @450MHz
>>>>128Mb Samsung PC100 SDRAM
>>>>ABit BH6 mobo
>>>>
>>>>
>>>>After installing this card, I have the following problem:
>>>>
>>>>Every time I try to use Open GL render in a game (Unreal & Sin Demo), I
>>get
>>>>loads of wierdness as follows:
>>>>
>>>>1) Unreal:
>>>>The game window opens as a white screen. If I move the mouse, then the
>>game
>>>>appears - but in really strange washed out colour (Nali Castle flyby) -
>>>>black water, and sand coloured bricks etc....If I stop moving the mouse,
>>>>then the white screen reappears.
>>>>
>>>>2) Sin Demo (set to default Open GL render)
>>>>The game runs fine - but I can see the console through the screen. It's
>>>like
>>>>the main game window image is flickering quickly and displaying the
>>console
>>>>window behind it. Also - in the game, you can see THROUGH objects when
it
>>>>flickers - as if  the z-axis control is way out on alternate frame
rates.
>>>>You can see through walls for instance - all the clipping seems to be
off
>>>on
>>>>alternate frames !
>>>>
>>>>Reading the text in the console through the flickers yields this gem:
>>>>
>>>>GL_VENDOR NVIDIA CORPORATION
>>>>GL_RENDERER RIVA TNT (AGP)
>>>>GL_VERSION 1.1.0
>>>>
>>>>and:
>>>>
>>>>WGL_EXT_SWAP_CONTROL NOT FOUND
>>>>USING GL_EXT_POINT PARAMETERS
>>>>GL_EXT_SHARED_TEXTURE_PALETTE NOT FOUND
>>>>USING GL_SGIS_MULTITEXTURE
>>>>
>>>>
>>>> Now this HAS to be something to do with the problem - right ? It looks
>>>like
>>>>the game engine is looking for something to use to swap palettes with -
a
>>>>shared texture palette maybe ? And when it can't find it, is using some
>>>>other resouces - and corrupting the video output while doing so ?
>>>>
>>>>Anyone got any ideas on this ? I have heard of the white screen and
wierd
>>>>mouse effect on theses ngs before - has anyone fixed it ???
>>>>
>>>>As for different drivers etc, I have tried everything in vain - nVidia
>>>>reference drivers, newest Creative Labs drivers downloaded, new TNT card
>>>>BIOS (2.04.5), re-installing windows, re-inst unreal etc.... Absolutely
>>>>everything has been installed. And the card is not being overclocked.
>>>>
>>>>And I also checked that the TNT and mouse were not sharing IRq as well -
>>>TNT
>>>>is on IRQ 10 and mouse is on IRQ 11 - so I don;t think that's it either.
>>>>
>>>>I can run WinTune 98 Direct 3D and Open GL benchmark test without a
>hitch.
>>>>Plus - all 2D stuff runs great as well - fast as hell in fact.
>>>>
>>>>It looks like I have some kind of Open GL problem here - but what is
it -
>>>>and why do the WinTune 98 Open GL tests run OK ?
>>>>
>>>>
>>>>All help gratefully received - and a case of virtual beer for the
correct
>>>>answer - state your preference.
>>>>
>>>>
>>>>
>>>
>>>
>>
>>
>
>
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From: "ADM" <adm@britcomp.com>
Subject: Re: CL TNT OpenGL WIERDNESS !!! - Guru needed
Date: 1998/10/13
Message-ID: <6vvumm$hq8$1@news.creativelabs.com>
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