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Article #2283

Re: CL TNT OpenGL WIERDNESS !!! - Guru needed

#2283
From: Marlin Rowley
Date: Tue, 13 Oct 1998 00:00
150 lines
6094 bytes
http://viswiz.gmd.de/~mic is the website for the FogCity benchmarks.  They
test OpenGL functionality and performance..


--Marlin

ADM wrote in message <6vvumm$hq8$1@news.creativelabs.com>...
>Thanks - but what/where is the Fog City benchmark ?
>
>Marlin Rowley wrote in message <6vvsf7$hgn$1@news.creativelabs.com>...
>>Sure, use the FogCity benchmark.
>>
>>And stay away from the Unreal patch.  It doesn't work well with Keith's
new
>>GL patch.  Try doing a clean install of Unreal and downloading just the GL
>>patch...(remember it only works at 640x480).  If you want the older patch
>>that allows higher resolutions then email me.
>>
>>*******************************************************************
>>Marlin Rowley, Student/Tutor/Graphics Programmer
>>Department of Computer Science
>>University of Maryland, Baltimore County
>>Email:mrowle@erols.com
>>ICQ#8921514
>>********************************************************************
>>"I know that my Redeemer liveth, and in the end, He
>> shall stand upon the Earth....."
>>********************************************************************
>>ADM wrote in message <6vv1pk$dtf$1@news.creativelabs.com>...
>>>Yeah - I tried that first. No joy.
>>>
>>>It seems to me that this problem only occurs in games using the Unreal
>>>engine (Sin uses the Unreal engine doesn't it ?). So - could this be
>>because
>>>the Unreal 2.17 patch is flaky, and Sin demo uses some of the same shared
>>>files ?
>>>
>>>Does anyone know how to test my OpenGL subsystem ? Without using games (I
>>>will try it with Quake2 next week after I get my Q2 CD back from a
>friend).
>>>As I mentioned, the WinTune98 OpenGL test run fine....
>>>
>>>
>>>Corey Weider wrote in message <6vu8t8$aar$1@news.creativelabs.com>...
>>>>Have you tried un oc'ing your processor and seeing if that fixes the
>>>>problem, I'm also running a C300a at 450 and sometimes wierd things
>happen
>>>>in Unreal, quake, whatever and when I go back to say 374 things work
>>>fine...
>>>>
>>>>ADM wrote in message <6vu20d$9ba$1@news.creativelabs.com>...
>>>>>First - the caveat: I don't want to give up on this card yet. But - it
>is
>>>>>really p***ing me off.
>>>>>
>>>>>I recently got a CL TNT card to go in the following system:
>>>>>
>>>>>C300a @450MHz
>>>>>128Mb Samsung PC100 SDRAM
>>>>>ABit BH6 mobo
>>>>>
>>>>>
>>>>>After installing this card, I have the following problem:
>>>>>
>>>>>Every time I try to use Open GL render in a game (Unreal & Sin Demo), I
>>>get
>>>>>loads of wierdness as follows:
>>>>>
>>>>>1) Unreal:
>>>>>The game window opens as a white screen. If I move the mouse, then the
>>>game
>>>>>appears - but in really strange washed out colour (Nali Castle flyby) -
>>>>>black water, and sand coloured bricks etc....If I stop moving the
mouse,
>>>>>then the white screen reappears.
>>>>>
>>>>>2) Sin Demo (set to default Open GL render)
>>>>>The game runs fine - but I can see the console through the screen. It's
>>>>like
>>>>>the main game window image is flickering quickly and displaying the
>>>console
>>>>>window behind it. Also - in the game, you can see THROUGH objects when
>it
>>>>>flickers - as if  the z-axis control is way out on alternate frame
>rates.
>>>>>You can see through walls for instance - all the clipping seems to be
>off
>>>>on
>>>>>alternate frames !
>>>>>
>>>>>Reading the text in the console through the flickers yields this gem:
>>>>>
>>>>>GL_VENDOR NVIDIA CORPORATION
>>>>>GL_RENDERER RIVA TNT (AGP)
>>>>>GL_VERSION 1.1.0
>>>>>
>>>>>and:
>>>>>
>>>>>WGL_EXT_SWAP_CONTROL NOT FOUND
>>>>>USING GL_EXT_POINT PARAMETERS
>>>>>GL_EXT_SHARED_TEXTURE_PALETTE NOT FOUND
>>>>>USING GL_SGIS_MULTITEXTURE
>>>>>
>>>>>
>>>>> Now this HAS to be something to do with the problem - right ? It looks
>>>>like
>>>>>the game engine is looking for something to use to swap palettes with -
>a
>>>>>shared texture palette maybe ? And when it can't find it, is using some
>>>>>other resouces - and corrupting the video output while doing so ?
>>>>>
>>>>>Anyone got any ideas on this ? I have heard of the white screen and
>wierd
>>>>>mouse effect on theses ngs before - has anyone fixed it ???
>>>>>
>>>>>As for different drivers etc, I have tried everything in vain - nVidia
>>>>>reference drivers, newest Creative Labs drivers downloaded, new TNT
card
>>>>>BIOS (2.04.5), re-installing windows, re-inst unreal etc.... Absolutely
>>>>>everything has been installed. And the card is not being overclocked.
>>>>>
>>>>>And I also checked that the TNT and mouse were not sharing IRq as
well -
>>>>TNT
>>>>>is on IRQ 10 and mouse is on IRQ 11 - so I don;t think that's it
either.
>>>>>
>>>>>I can run WinTune 98 Direct 3D and Open GL benchmark test without a
>>hitch.
>>>>>Plus - all 2D stuff runs great as well - fast as hell in fact.
>>>>>
>>>>>It looks like I have some kind of Open GL problem here - but what is
>it -
>>>>>and why do the WinTune 98 Open GL tests run OK ?
>>>>>
>>>>>
>>>>>All help gratefully received - and a case of virtual beer for the
>correct
>>>>>answer - state your preference.
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>
>>
>
>
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From: "Marlin Rowley" <mrowle1@gl.umbc.edu>
Subject: Re: CL TNT OpenGL WIERDNESS !!! - Guru needed
Date: 1998/10/13
Message-ID: <7000ne$i31$1@news.creativelabs.com>
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