Article View: creative.misc
Article #2283Re: CL TNT OpenGL WIERDNESS !!! - Guru needed
From: Marlin Rowley
Date: Tue, 13 Oct 1998 00:00
Date: Tue, 13 Oct 1998 00:00
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6094 bytes
http://viswiz.gmd.de/~mic is the website for the FogCity benchmarks. They test OpenGL functionality and performance.. --Marlin ADM wrote in message <6vvumm$hq8$1@news.creativelabs.com>... >Thanks - but what/where is the Fog City benchmark ? > >Marlin Rowley wrote in message <6vvsf7$hgn$1@news.creativelabs.com>... >>Sure, use the FogCity benchmark. >> >>And stay away from the Unreal patch. It doesn't work well with Keith's new >>GL patch. Try doing a clean install of Unreal and downloading just the GL >>patch...(remember it only works at 640x480). If you want the older patch >>that allows higher resolutions then email me. >> >>******************************************************************* >>Marlin Rowley, Student/Tutor/Graphics Programmer >>Department of Computer Science >>University of Maryland, Baltimore County >>Email:mrowle@erols.com >>ICQ#8921514 >>******************************************************************** >>"I know that my Redeemer liveth, and in the end, He >> shall stand upon the Earth....." >>******************************************************************** >>ADM wrote in message <6vv1pk$dtf$1@news.creativelabs.com>... >>>Yeah - I tried that first. No joy. >>> >>>It seems to me that this problem only occurs in games using the Unreal >>>engine (Sin uses the Unreal engine doesn't it ?). So - could this be >>because >>>the Unreal 2.17 patch is flaky, and Sin demo uses some of the same shared >>>files ? >>> >>>Does anyone know how to test my OpenGL subsystem ? Without using games (I >>>will try it with Quake2 next week after I get my Q2 CD back from a >friend). >>>As I mentioned, the WinTune98 OpenGL test run fine.... >>> >>> >>>Corey Weider wrote in message <6vu8t8$aar$1@news.creativelabs.com>... >>>>Have you tried un oc'ing your processor and seeing if that fixes the >>>>problem, I'm also running a C300a at 450 and sometimes wierd things >happen >>>>in Unreal, quake, whatever and when I go back to say 374 things work >>>fine... >>>> >>>>ADM wrote in message <6vu20d$9ba$1@news.creativelabs.com>... >>>>>First - the caveat: I don't want to give up on this card yet. But - it >is >>>>>really p***ing me off. >>>>> >>>>>I recently got a CL TNT card to go in the following system: >>>>> >>>>>C300a @450MHz >>>>>128Mb Samsung PC100 SDRAM >>>>>ABit BH6 mobo >>>>> >>>>> >>>>>After installing this card, I have the following problem: >>>>> >>>>>Every time I try to use Open GL render in a game (Unreal & Sin Demo), I >>>get >>>>>loads of wierdness as follows: >>>>> >>>>>1) Unreal: >>>>>The game window opens as a white screen. If I move the mouse, then the >>>game >>>>>appears - but in really strange washed out colour (Nali Castle flyby) - >>>>>black water, and sand coloured bricks etc....If I stop moving the mouse, >>>>>then the white screen reappears. >>>>> >>>>>2) Sin Demo (set to default Open GL render) >>>>>The game runs fine - but I can see the console through the screen. It's >>>>like >>>>>the main game window image is flickering quickly and displaying the >>>console >>>>>window behind it. Also - in the game, you can see THROUGH objects when >it >>>>>flickers - as if the z-axis control is way out on alternate frame >rates. >>>>>You can see through walls for instance - all the clipping seems to be >off >>>>on >>>>>alternate frames ! >>>>> >>>>>Reading the text in the console through the flickers yields this gem: >>>>> >>>>>GL_VENDOR NVIDIA CORPORATION >>>>>GL_RENDERER RIVA TNT (AGP) >>>>>GL_VERSION 1.1.0 >>>>> >>>>>and: >>>>> >>>>>WGL_EXT_SWAP_CONTROL NOT FOUND >>>>>USING GL_EXT_POINT PARAMETERS >>>>>GL_EXT_SHARED_TEXTURE_PALETTE NOT FOUND >>>>>USING GL_SGIS_MULTITEXTURE >>>>> >>>>> >>>>> Now this HAS to be something to do with the problem - right ? It looks >>>>like >>>>>the game engine is looking for something to use to swap palettes with - >a >>>>>shared texture palette maybe ? And when it can't find it, is using some >>>>>other resouces - and corrupting the video output while doing so ? >>>>> >>>>>Anyone got any ideas on this ? I have heard of the white screen and >wierd >>>>>mouse effect on theses ngs before - has anyone fixed it ??? >>>>> >>>>>As for different drivers etc, I have tried everything in vain - nVidia >>>>>reference drivers, newest Creative Labs drivers downloaded, new TNT card >>>>>BIOS (2.04.5), re-installing windows, re-inst unreal etc.... Absolutely >>>>>everything has been installed. And the card is not being overclocked. >>>>> >>>>>And I also checked that the TNT and mouse were not sharing IRq as well - >>>>TNT >>>>>is on IRQ 10 and mouse is on IRQ 11 - so I don;t think that's it either. >>>>> >>>>>I can run WinTune 98 Direct 3D and Open GL benchmark test without a >>hitch. >>>>>Plus - all 2D stuff runs great as well - fast as hell in fact. >>>>> >>>>>It looks like I have some kind of Open GL problem here - but what is >it - >>>>>and why do the WinTune 98 Open GL tests run OK ? >>>>> >>>>> >>>>>All help gratefully received - and a case of virtual beer for the >correct >>>>>answer - state your preference. >>>>> >>>>> >>>>> >>>> >>>> >>> >>> >> >> > >
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 1039e9,3dca8ddc642a5ff6 X-Google-Attributes: gid1039e9,public X-Google-Thread: 10b5d6,3dca8ddc642a5ff6 X-Google-Attributes: gid10b5d6,public X-Google-Thread: f7822,3dca8ddc642a5ff6 X-Google-Attributes: gidf7822,public From: "Marlin Rowley" <mrowle1@gl.umbc.edu> Subject: Re: CL TNT OpenGL WIERDNESS !!! - Guru needed Date: 1998/10/13 Message-ID: <7000ne$i31$1@news.creativelabs.com> X-Deja-AN: 400685675 References: <6vu20d$9ba$1@news.creativelabs.com> <6vu8t8$aar$1@news.creativelabs.com> <6vv1pk$dtf$1@news.creativelabs.com> <6vvsf7$hgn$1@news.creativelabs.com> <6vvumm$hq8$1@news.creativelabs.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Organization: Creative Labs, Inc. Newsgroups: creative.misc,creative.products.graphics_blaster.riva_tnt,creative.products.misc