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Article #2284

Re: CL TNT OpenGL WIERDNESS !!! - Guru needed

#2284
From: Dr. Hinchcliffe
Date: Wed, 14 Oct 1998 00:00
169 lines
6630 bytes
I had your unreal problem but you just need to go to the rendering tab in
unreal's advanced options and you'll notice all the OpenGL settings are
turned off.  Turn everything except use wireframe to true and It'll be fine
( if a little dark )


Marlin Rowley wrote in message <7000ne$i31$1@news.creativelabs.com>...
>http://viswiz.gmd.de/~mic is the website for the FogCity benchmarks.  They
>test OpenGL functionality and performance..
>
>
>--Marlin
>
>ADM wrote in message <6vvumm$hq8$1@news.creativelabs.com>...
>>Thanks - but what/where is the Fog City benchmark ?
>>
>>Marlin Rowley wrote in message <6vvsf7$hgn$1@news.creativelabs.com>...
>>>Sure, use the FogCity benchmark.
>>>
>>>And stay away from the Unreal patch.  It doesn't work well with Keith's
>new
>>>GL patch.  Try doing a clean install of Unreal and downloading just the
GL
>>>patch...(remember it only works at 640x480).  If you want the older patch
>>>that allows higher resolutions then email me.
>>>
>>>*******************************************************************
>>>Marlin Rowley, Student/Tutor/Graphics Programmer
>>>Department of Computer Science
>>>University of Maryland, Baltimore County
>>>Email:mrowle@erols.com
>>>ICQ#8921514
>>>********************************************************************
>>>"I know that my Redeemer liveth, and in the end, He
>>> shall stand upon the Earth....."
>>>********************************************************************
>>>ADM wrote in message <6vv1pk$dtf$1@news.creativelabs.com>...
>>>>Yeah - I tried that first. No joy.
>>>>
>>>>It seems to me that this problem only occurs in games using the Unreal
>>>>engine (Sin uses the Unreal engine doesn't it ?). So - could this be
>>>because
>>>>the Unreal 2.17 patch is flaky, and Sin demo uses some of the same
shared
>>>>files ?
>>>>
>>>>Does anyone know how to test my OpenGL subsystem ? Without using games
(I
>>>>will try it with Quake2 next week after I get my Q2 CD back from a
>>friend).
>>>>As I mentioned, the WinTune98 OpenGL test run fine....
>>>>
>>>>
>>>>Corey Weider wrote in message <6vu8t8$aar$1@news.creativelabs.com>...
>>>>>Have you tried un oc'ing your processor and seeing if that fixes the
>>>>>problem, I'm also running a C300a at 450 and sometimes wierd things
>>happen
>>>>>in Unreal, quake, whatever and when I go back to say 374 things work
>>>>fine...
>>>>>
>>>>>ADM wrote in message <6vu20d$9ba$1@news.creativelabs.com>...
>>>>>>First - the caveat: I don't want to give up on this card yet. But - it
>>is
>>>>>>really p***ing me off.
>>>>>>
>>>>>>I recently got a CL TNT card to go in the following system:
>>>>>>
>>>>>>C300a @450MHz
>>>>>>128Mb Samsung PC100 SDRAM
>>>>>>ABit BH6 mobo
>>>>>>
>>>>>>
>>>>>>After installing this card, I have the following problem:
>>>>>>
>>>>>>Every time I try to use Open GL render in a game (Unreal & Sin Demo),
I
>>>>get
>>>>>>loads of wierdness as follows:
>>>>>>
>>>>>>1) Unreal:
>>>>>>The game window opens as a white screen. If I move the mouse, then the
>>>>game
>>>>>>appears - but in really strange washed out colour (Nali Castle
flyby) -
>>>>>>black water, and sand coloured bricks etc....If I stop moving the
>mouse,
>>>>>>then the white screen reappears.
>>>>>>
>>>>>>2) Sin Demo (set to default Open GL render)
>>>>>>The game runs fine - but I can see the console through the screen.
It's
>>>>>like
>>>>>>the main game window image is flickering quickly and displaying the
>>>>console
>>>>>>window behind it. Also - in the game, you can see THROUGH objects when
>>it
>>>>>>flickers - as if  the z-axis control is way out on alternate frame
>>rates.
>>>>>>You can see through walls for instance - all the clipping seems to be
>>off
>>>>>on
>>>>>>alternate frames !
>>>>>>
>>>>>>Reading the text in the console through the flickers yields this gem:
>>>>>>
>>>>>>GL_VENDOR NVIDIA CORPORATION
>>>>>>GL_RENDERER RIVA TNT (AGP)
>>>>>>GL_VERSION 1.1.0
>>>>>>
>>>>>>and:
>>>>>>
>>>>>>WGL_EXT_SWAP_CONTROL NOT FOUND
>>>>>>USING GL_EXT_POINT PARAMETERS
>>>>>>GL_EXT_SHARED_TEXTURE_PALETTE NOT FOUND
>>>>>>USING GL_SGIS_MULTITEXTURE
>>>>>>
>>>>>>
>>>>>> Now this HAS to be something to do with the problem - right ? It
looks
>>>>>like
>>>>>>the game engine is looking for something to use to swap palettes
with -
>>a
>>>>>>shared texture palette maybe ? And when it can't find it, is using
some
>>>>>>other resouces - and corrupting the video output while doing so ?
>>>>>>
>>>>>>Anyone got any ideas on this ? I have heard of the white screen and
>>wierd
>>>>>>mouse effect on theses ngs before - has anyone fixed it ???
>>>>>>
>>>>>>As for different drivers etc, I have tried everything in vain - nVidia
>>>>>>reference drivers, newest Creative Labs drivers downloaded, new TNT
>card
>>>>>>BIOS (2.04.5), re-installing windows, re-inst unreal etc....
Absolutely
>>>>>>everything has been installed. And the card is not being overclocked.
>>>>>>
>>>>>>And I also checked that the TNT and mouse were not sharing IRq as
>well -
>>>>>TNT
>>>>>>is on IRQ 10 and mouse is on IRQ 11 - so I don;t think that's it
>either.
>>>>>>
>>>>>>I can run WinTune 98 Direct 3D and Open GL benchmark test without a
>>>hitch.
>>>>>>Plus - all 2D stuff runs great as well - fast as hell in fact.
>>>>>>
>>>>>>It looks like I have some kind of Open GL problem here - but what is
>>it -
>>>>>>and why do the WinTune 98 Open GL tests run OK ?
>>>>>>
>>>>>>
>>>>>>All help gratefully received - and a case of virtual beer for the
>>correct
>>>>>>answer - state your preference.
>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>
>>
>
>
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References: <6vu20d$9ba$1@news.creativelabs.com> <6vu8t8$aar$1@news.creativelabs.com> <6vv1pk$dtf$1@news.creativelabs.com> <6vvsf7$hgn$1@news.creativelabs.com> <6vvumm$hq8$1@news.creativelabs.com> <7000ne$i31$1@news.creativelabs.com>

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From: "Dr. Hinchcliffe" <dehinchcliffe@easynet.co.uk>
Subject: Re: CL TNT OpenGL WIERDNESS !!! - Guru needed
Date: 1998/10/14
Message-ID: <700qh4$maq$1@news.creativelabs.com>
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References: <6vu20d$9ba$1@news.creativelabs.com> <6vu8t8$aar$1@news.creativelabs.com> <6vv1pk$dtf$1@news.creativelabs.com> <6vvsf7$hgn$1@news.creativelabs.com> <6vvumm$hq8$1@news.creativelabs.com> <7000ne$i31$1@news.creativelabs.com>
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