Article View: creative.misc
Article #2285Re: CL TNT OpenGL WIERDNESS !!! - Guru needed
From: ADM
Date: Wed, 14 Oct 1998 00:00
Date: Wed, 14 Oct 1998 00:00
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7485 bytes
I wish it was that simple. After many installs, I finally got Unreal to (almost) work. Now I'm just stuck with it in a Window only (Mode Set Failed messages when it tries to go full screen). I have learnt a lot about Unreal .ini files in the last few days ! One of the things that I found, was although I had set Unreal to OpenGL rendering, the .ini file was still pointing to the Glide rendering device ! As soon as I fixed this, the white screen problems went away - as did the wierd mosue bug. NowI just have to find out why it won't work full screen ..... Any ideas ? Dr. Hinchcliffe wrote in message <700qh4$maq$1@news.creativelabs.com>... >I had your unreal problem but you just need to go to the rendering tab in >unreal's advanced options and you'll notice all the OpenGL settings are >turned off. Turn everything except use wireframe to true and It'll be fine >( if a little dark ) > > >Marlin Rowley wrote in message <7000ne$i31$1@news.creativelabs.com>... >>http://viswiz.gmd.de/~mic is the website for the FogCity benchmarks. They >>test OpenGL functionality and performance.. >> >> >>--Marlin >> >>ADM wrote in message <6vvumm$hq8$1@news.creativelabs.com>... >>>Thanks - but what/where is the Fog City benchmark ? >>> >>>Marlin Rowley wrote in message <6vvsf7$hgn$1@news.creativelabs.com>... >>>>Sure, use the FogCity benchmark. >>>> >>>>And stay away from the Unreal patch. It doesn't work well with Keith's >>new >>>>GL patch. Try doing a clean install of Unreal and downloading just the >GL >>>>patch...(remember it only works at 640x480). If you want the older patch >>>>that allows higher resolutions then email me. >>>> >>>>******************************************************************* >>>>Marlin Rowley, Student/Tutor/Graphics Programmer >>>>Department of Computer Science >>>>University of Maryland, Baltimore County >>>>Email:mrowle@erols.com >>>>ICQ#8921514 >>>>******************************************************************** >>>>"I know that my Redeemer liveth, and in the end, He >>>> shall stand upon the Earth....." >>>>******************************************************************** >>>>ADM wrote in message <6vv1pk$dtf$1@news.creativelabs.com>... >>>>>Yeah - I tried that first. No joy. >>>>> >>>>>It seems to me that this problem only occurs in games using the Unreal >>>>>engine (Sin uses the Unreal engine doesn't it ?). So - could this be >>>>because >>>>>the Unreal 2.17 patch is flaky, and Sin demo uses some of the same >shared >>>>>files ? >>>>> >>>>>Does anyone know how to test my OpenGL subsystem ? Without using games >(I >>>>>will try it with Quake2 next week after I get my Q2 CD back from a >>>friend). >>>>>As I mentioned, the WinTune98 OpenGL test run fine.... >>>>> >>>>> >>>>>Corey Weider wrote in message <6vu8t8$aar$1@news.creativelabs.com>... >>>>>>Have you tried un oc'ing your processor and seeing if that fixes the >>>>>>problem, I'm also running a C300a at 450 and sometimes wierd things >>>happen >>>>>>in Unreal, quake, whatever and when I go back to say 374 things work >>>>>fine... >>>>>> >>>>>>ADM wrote in message <6vu20d$9ba$1@news.creativelabs.com>... >>>>>>>First - the caveat: I don't want to give up on this card yet. But - it >>>is >>>>>>>really p***ing me off. >>>>>>> >>>>>>>I recently got a CL TNT card to go in the following system: >>>>>>> >>>>>>>C300a @450MHz >>>>>>>128Mb Samsung PC100 SDRAM >>>>>>>ABit BH6 mobo >>>>>>> >>>>>>> >>>>>>>After installing this card, I have the following problem: >>>>>>> >>>>>>>Every time I try to use Open GL render in a game (Unreal & Sin Demo), >I >>>>>get >>>>>>>loads of wierdness as follows: >>>>>>> >>>>>>>1) Unreal: >>>>>>>The game window opens as a white screen. If I move the mouse, then the >>>>>game >>>>>>>appears - but in really strange washed out colour (Nali Castle >flyby) - >>>>>>>black water, and sand coloured bricks etc....If I stop moving the >>mouse, >>>>>>>then the white screen reappears. >>>>>>> >>>>>>>2) Sin Demo (set to default Open GL render) >>>>>>>The game runs fine - but I can see the console through the screen. >It's >>>>>>like >>>>>>>the main game window image is flickering quickly and displaying the >>>>>console >>>>>>>window behind it. Also - in the game, you can see THROUGH objects when >>>it >>>>>>>flickers - as if the z-axis control is way out on alternate frame >>>rates. >>>>>>>You can see through walls for instance - all the clipping seems to be >>>off >>>>>>on >>>>>>>alternate frames ! >>>>>>> >>>>>>>Reading the text in the console through the flickers yields this gem: >>>>>>> >>>>>>>GL_VENDOR NVIDIA CORPORATION >>>>>>>GL_RENDERER RIVA TNT (AGP) >>>>>>>GL_VERSION 1.1.0 >>>>>>> >>>>>>>and: >>>>>>> >>>>>>>WGL_EXT_SWAP_CONTROL NOT FOUND >>>>>>>USING GL_EXT_POINT PARAMETERS >>>>>>>GL_EXT_SHARED_TEXTURE_PALETTE NOT FOUND >>>>>>>USING GL_SGIS_MULTITEXTURE >>>>>>> >>>>>>> >>>>>>> Now this HAS to be something to do with the problem - right ? It >looks >>>>>>like >>>>>>>the game engine is looking for something to use to swap palettes >with - >>>a >>>>>>>shared texture palette maybe ? And when it can't find it, is using >some >>>>>>>other resouces - and corrupting the video output while doing so ? >>>>>>> >>>>>>>Anyone got any ideas on this ? I have heard of the white screen and >>>wierd >>>>>>>mouse effect on theses ngs before - has anyone fixed it ??? >>>>>>> >>>>>>>As for different drivers etc, I have tried everything in vain - nVidia >>>>>>>reference drivers, newest Creative Labs drivers downloaded, new TNT >>card >>>>>>>BIOS (2.04.5), re-installing windows, re-inst unreal etc.... >Absolutely >>>>>>>everything has been installed. And the card is not being overclocked. >>>>>>> >>>>>>>And I also checked that the TNT and mouse were not sharing IRq as >>well - >>>>>>TNT >>>>>>>is on IRQ 10 and mouse is on IRQ 11 - so I don;t think that's it >>either. >>>>>>> >>>>>>>I can run WinTune 98 Direct 3D and Open GL benchmark test without a >>>>hitch. >>>>>>>Plus - all 2D stuff runs great as well - fast as hell in fact. >>>>>>> >>>>>>>It looks like I have some kind of Open GL problem here - but what is >>>it - >>>>>>>and why do the WinTune 98 Open GL tests run OK ? >>>>>>> >>>>>>> >>>>>>>All help gratefully received - and a case of virtual beer for the >>>correct >>>>>>>answer - state your preference. >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> >>>>> >>>>> >>>> >>>> >>> >>> >> >> > >
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 1039e9,3dca8ddc642a5ff6 X-Google-Attributes: gid1039e9,public X-Google-Thread: 10b5d6,3dca8ddc642a5ff6 X-Google-Attributes: gid10b5d6,public X-Google-Thread: f7822,3dca8ddc642a5ff6 X-Google-Attributes: gidf7822,public From: "ADM" <adm@britcomp.com> Subject: Re: CL TNT OpenGL WIERDNESS !!! - Guru needed Date: 1998/10/14 Message-ID: <701l89$q8q$1@news.creativelabs.com> X-Deja-AN: 400913579 References: <6vu20d$9ba$1@news.creativelabs.com> <6vu8t8$aar$1@news.creativelabs.com> <6vv1pk$dtf$1@news.creativelabs.com> <6vvsf7$hgn$1@news.creativelabs.com> <6vvumm$hq8$1@news.creativelabs.com> <7000ne$i31$1@news.creativelabs.com> <700qh4$maq$1@news.creativelabs.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Organization: Creative Labs, Inc. Newsgroups: creative.misc,creative.products.graphics_blaster.riva_tnt,creative.products.misc