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Article #2285

Re: CL TNT OpenGL WIERDNESS !!! - Guru needed

#2285
From: ADM
Date: Wed, 14 Oct 1998 00:00
189 lines
7485 bytes
I wish it was that simple. After many installs, I finally got Unreal to
(almost) work. Now I'm just stuck with it in a Window only (Mode Set Failed
messages when it tries to go full screen).

I have learnt a lot about Unreal .ini files in the last few days ! One of
the things that I found, was although I had set Unreal to OpenGL rendering,
the .ini file was still pointing to the Glide rendering device ! As soon as
I fixed this, the white screen problems went away - as did the wierd mosue
bug. NowI just have to find out why it won't work full screen .....

Any ideas ?

Dr. Hinchcliffe wrote in message <700qh4$maq$1@news.creativelabs.com>...
>I had your unreal problem but you just need to go to the rendering tab in
>unreal's advanced options and you'll notice all the OpenGL settings are
>turned off.  Turn everything except use wireframe to true and It'll be fine
>( if a little dark )
>
>
>Marlin Rowley wrote in message <7000ne$i31$1@news.creativelabs.com>...
>>http://viswiz.gmd.de/~mic is the website for the FogCity benchmarks.  They
>>test OpenGL functionality and performance..
>>
>>
>>--Marlin
>>
>>ADM wrote in message <6vvumm$hq8$1@news.creativelabs.com>...
>>>Thanks - but what/where is the Fog City benchmark ?
>>>
>>>Marlin Rowley wrote in message <6vvsf7$hgn$1@news.creativelabs.com>...
>>>>Sure, use the FogCity benchmark.
>>>>
>>>>And stay away from the Unreal patch.  It doesn't work well with Keith's
>>new
>>>>GL patch.  Try doing a clean install of Unreal and downloading just the
>GL
>>>>patch...(remember it only works at 640x480).  If you want the older
patch
>>>>that allows higher resolutions then email me.
>>>>
>>>>*******************************************************************
>>>>Marlin Rowley, Student/Tutor/Graphics Programmer
>>>>Department of Computer Science
>>>>University of Maryland, Baltimore County
>>>>Email:mrowle@erols.com
>>>>ICQ#8921514
>>>>********************************************************************
>>>>"I know that my Redeemer liveth, and in the end, He
>>>> shall stand upon the Earth....."
>>>>********************************************************************
>>>>ADM wrote in message <6vv1pk$dtf$1@news.creativelabs.com>...
>>>>>Yeah - I tried that first. No joy.
>>>>>
>>>>>It seems to me that this problem only occurs in games using the Unreal
>>>>>engine (Sin uses the Unreal engine doesn't it ?). So - could this be
>>>>because
>>>>>the Unreal 2.17 patch is flaky, and Sin demo uses some of the same
>shared
>>>>>files ?
>>>>>
>>>>>Does anyone know how to test my OpenGL subsystem ? Without using games
>(I
>>>>>will try it with Quake2 next week after I get my Q2 CD back from a
>>>friend).
>>>>>As I mentioned, the WinTune98 OpenGL test run fine....
>>>>>
>>>>>
>>>>>Corey Weider wrote in message <6vu8t8$aar$1@news.creativelabs.com>...
>>>>>>Have you tried un oc'ing your processor and seeing if that fixes the
>>>>>>problem, I'm also running a C300a at 450 and sometimes wierd things
>>>happen
>>>>>>in Unreal, quake, whatever and when I go back to say 374 things work
>>>>>fine...
>>>>>>
>>>>>>ADM wrote in message <6vu20d$9ba$1@news.creativelabs.com>...
>>>>>>>First - the caveat: I don't want to give up on this card yet. But -
it
>>>is
>>>>>>>really p***ing me off.
>>>>>>>
>>>>>>>I recently got a CL TNT card to go in the following system:
>>>>>>>
>>>>>>>C300a @450MHz
>>>>>>>128Mb Samsung PC100 SDRAM
>>>>>>>ABit BH6 mobo
>>>>>>>
>>>>>>>
>>>>>>>After installing this card, I have the following problem:
>>>>>>>
>>>>>>>Every time I try to use Open GL render in a game (Unreal & Sin Demo),
>I
>>>>>get
>>>>>>>loads of wierdness as follows:
>>>>>>>
>>>>>>>1) Unreal:
>>>>>>>The game window opens as a white screen. If I move the mouse, then
the
>>>>>game
>>>>>>>appears - but in really strange washed out colour (Nali Castle
>flyby) -
>>>>>>>black water, and sand coloured bricks etc....If I stop moving the
>>mouse,
>>>>>>>then the white screen reappears.
>>>>>>>
>>>>>>>2) Sin Demo (set to default Open GL render)
>>>>>>>The game runs fine - but I can see the console through the screen.
>It's
>>>>>>like
>>>>>>>the main game window image is flickering quickly and displaying the
>>>>>console
>>>>>>>window behind it. Also - in the game, you can see THROUGH objects
when
>>>it
>>>>>>>flickers - as if  the z-axis control is way out on alternate frame
>>>rates.
>>>>>>>You can see through walls for instance - all the clipping seems to be
>>>off
>>>>>>on
>>>>>>>alternate frames !
>>>>>>>
>>>>>>>Reading the text in the console through the flickers yields this gem:
>>>>>>>
>>>>>>>GL_VENDOR NVIDIA CORPORATION
>>>>>>>GL_RENDERER RIVA TNT (AGP)
>>>>>>>GL_VERSION 1.1.0
>>>>>>>
>>>>>>>and:
>>>>>>>
>>>>>>>WGL_EXT_SWAP_CONTROL NOT FOUND
>>>>>>>USING GL_EXT_POINT PARAMETERS
>>>>>>>GL_EXT_SHARED_TEXTURE_PALETTE NOT FOUND
>>>>>>>USING GL_SGIS_MULTITEXTURE
>>>>>>>
>>>>>>>
>>>>>>> Now this HAS to be something to do with the problem - right ? It
>looks
>>>>>>like
>>>>>>>the game engine is looking for something to use to swap palettes
>with -
>>>a
>>>>>>>shared texture palette maybe ? And when it can't find it, is using
>some
>>>>>>>other resouces - and corrupting the video output while doing so ?
>>>>>>>
>>>>>>>Anyone got any ideas on this ? I have heard of the white screen and
>>>wierd
>>>>>>>mouse effect on theses ngs before - has anyone fixed it ???
>>>>>>>
>>>>>>>As for different drivers etc, I have tried everything in vain -
nVidia
>>>>>>>reference drivers, newest Creative Labs drivers downloaded, new TNT
>>card
>>>>>>>BIOS (2.04.5), re-installing windows, re-inst unreal etc....
>Absolutely
>>>>>>>everything has been installed. And the card is not being overclocked.
>>>>>>>
>>>>>>>And I also checked that the TNT and mouse were not sharing IRq as
>>well -
>>>>>>TNT
>>>>>>>is on IRQ 10 and mouse is on IRQ 11 - so I don;t think that's it
>>either.
>>>>>>>
>>>>>>>I can run WinTune 98 Direct 3D and Open GL benchmark test without a
>>>>hitch.
>>>>>>>Plus - all 2D stuff runs great as well - fast as hell in fact.
>>>>>>>
>>>>>>>It looks like I have some kind of Open GL problem here - but what is
>>>it -
>>>>>>>and why do the WinTune 98 Open GL tests run OK ?
>>>>>>>
>>>>>>>
>>>>>>>All help gratefully received - and a case of virtual beer for the
>>>correct
>>>>>>>answer - state your preference.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>>
>>
>>
>
>
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References: <6vu20d$9ba$1@news.creativelabs.com> <6vu8t8$aar$1@news.creativelabs.com> <6vv1pk$dtf$1@news.creativelabs.com> <6vvsf7$hgn$1@news.creativelabs.com> <6vvumm$hq8$1@news.creativelabs.com> <7000ne$i31$1@news.creativelabs.com> <700qh4$maq$1@news.creativelabs.com>

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From: "ADM" <adm@britcomp.com>
Subject: Re: CL TNT OpenGL WIERDNESS !!! - Guru needed
Date: 1998/10/14
Message-ID: <701l89$q8q$1@news.creativelabs.com>
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References: <6vu20d$9ba$1@news.creativelabs.com> <6vu8t8$aar$1@news.creativelabs.com> <6vv1pk$dtf$1@news.creativelabs.com> <6vvsf7$hgn$1@news.creativelabs.com> <6vvumm$hq8$1@news.creativelabs.com> <7000ne$i31$1@news.creativelabs.com> <700qh4$maq$1@news.creativelabs.com>
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