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Article #2286

Re: CL TNT OpenGL WIERDNESS !!! - Guru needed

#2286
From: Chris K.
Date: Wed, 14 Oct 1998 00:00
81 lines
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I dont know if you knew about this site, but if you didnt, I suggest going
to www.tweak3d.com/tweaktnt.htm and changing your bios settings to their
recommended ones. I did, and everything works fine.. but then, i dont have
Unreal ;-)

ADM wrote in message <6vu20d$9ba$1@news.creativelabs.com>...
>First - the caveat: I don't want to give up on this card yet. But - it is
>really p***ing me off.
>
>I recently got a CL TNT card to go in the following system:
>
>C300a @450MHz
>128Mb Samsung PC100 SDRAM
>ABit BH6 mobo
>
>
>After installing this card, I have the following problem:
>
>Every time I try to use Open GL render in a game (Unreal & Sin Demo), I get
>loads of wierdness as follows:
>
>1) Unreal:
>The game window opens as a white screen. If I move the mouse, then the game
>appears - but in really strange washed out colour (Nali Castle flyby) -
>black water, and sand coloured bricks etc....If I stop moving the mouse,
>then the white screen reappears.
>
>2) Sin Demo (set to default Open GL render)
>The game runs fine - but I can see the console through the screen. It's
like
>the main game window image is flickering quickly and displaying the console
>window behind it. Also - in the game, you can see THROUGH objects when it
>flickers - as if  the z-axis control is way out on alternate frame rates.
>You can see through walls for instance - all the clipping seems to be off
on
>alternate frames !
>
>Reading the text in the console through the flickers yields this gem:
>
>GL_VENDOR NVIDIA CORPORATION
>GL_RENDERER RIVA TNT (AGP)
>GL_VERSION 1.1.0
>
>and:
>
>WGL_EXT_SWAP_CONTROL NOT FOUND
>USING GL_EXT_POINT PARAMETERS
>GL_EXT_SHARED_TEXTURE_PALETTE NOT FOUND
>USING GL_SGIS_MULTITEXTURE
>
>
> Now this HAS to be something to do with the problem - right ? It looks
like
>the game engine is looking for something to use to swap palettes with - a
>shared texture palette maybe ? And when it can't find it, is using some
>other resouces - and corrupting the video output while doing so ?
>
>Anyone got any ideas on this ? I have heard of the white screen and wierd
>mouse effect on theses ngs before - has anyone fixed it ???
>
>As for different drivers etc, I have tried everything in vain - nVidia
>reference drivers, newest Creative Labs drivers downloaded, new TNT card
>BIOS (2.04.5), re-installing windows, re-inst unreal etc.... Absolutely
>everything has been installed. And the card is not being overclocked.
>
>And I also checked that the TNT and mouse were not sharing IRq as well -
TNT
>is on IRQ 10 and mouse is on IRQ 11 - so I don;t think that's it either.
>
>I can run WinTune 98 Direct 3D and Open GL benchmark test without a hitch.
>Plus - all 2D stuff runs great as well - fast as hell in fact.
>
>It looks like I have some kind of Open GL problem here - but what is it -
>and why do the WinTune 98 Open GL tests run OK ?
>
>
>All help gratefully received - and a case of virtual beer for the correct
>answer - state your preference.
>
>
>
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From: "Chris K." <cck@mdmba.com>
Subject: Re: CL TNT OpenGL WIERDNESS !!! - Guru needed
Date: 1998/10/14
Message-ID: <703gou$63a$1@news.creativelabs.com>
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