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Article #94

Re: Kwaterniony

#94
From: pm
Date: Tue, 30 Nov 2004 07:43
4 lines
1313 bytes
Dla mnie niestety jest to polsrodek, ktory w sumie mam juz zrobiony. Problem
w tym ze mam zrobiony edytor do animacji kosci z obsluga prostej i odwrotnej
kinematyki. I dziwnie to wyglada, poniewaz model jest ok, a pod nim
wyswietlane sa kosci. Chcialbym miec juz na wejsciu prawidlowe dane.
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From: "pm" <pm@pm.pl>
Newsgroups: free.pl.comp.games.development
Subject: Re: Kwaterniony
Date: Tue, 30 Nov 2004 08:43:39 +0100
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