Thread View: gnu.chess
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Started by Juergen Lang
Mon, 16 Nov 1992 14:26
Develop a chess program
Author: Juergen Lang
Date: Mon, 16 Nov 1992 14:26
Date: Mon, 16 Nov 1992 14:26
19 lines
1140 bytes
1140 bytes
Hi everybody out there! I am developing a chessprogram for quite a while now. I have passed all basic problems like testing for illegal moves, making a tree list and so on. The program is now able to play "a game", but it is not too successful. My question is: I am searching for useable algorithms to improve: 1. Alpha-Beta pruning 2. Hashing 3. Valuation in certain situations. (stratetic moves). Does anybody know the 'Opfermann'-strategie of playing chess? Also I am interested to discuss cartain problems of playing chess and chess-programing with anybody who is interested in.
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