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1 total messages Started by Juergen Lang Mon, 16 Nov 1992 14:26
Develop a chess program
#143
Author: Juergen Lang
Date: Mon, 16 Nov 1992 14:26
19 lines
1140 bytes
Hi everybody out there!

I am developing a chessprogram for quite a while now. I have passed all basic 
problems like testing for illegal moves, making a tree list and so on. The
program is now able to play "a game", but it is not too successful.

My question is: I am searching for useable algorithms to improve:

1. Alpha-Beta pruning
2. Hashing 
3. Valuation in certain situations. (stratetic moves). 
   Does anybody know the 'Opfermann'-strategie of playing chess?


Also I am interested to discuss cartain problems of playing chess and
chess-programing with anybody who is interested in.

 
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