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Article #19Re: AOE II problem
From: Illusion
Date: Thu, 27 Jan 2000 00:00
Date: Thu, 27 Jan 2000 00:00
6 lines
1148 bytes
1148 bytes
Jajaman,
I used to have that problem with AOE. I found that if I set the pop
limit lower, it would fix the problem. I think there was a memory leak in
the original game. It got better when I install the ROR expansion pack.
Illusion
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10c4e6,f82fcc20481f72cf X-Google-Attributes: gid10c4e6,public X-Google-Thread: 10320c,f82fcc20481f72cf X-Google-Attributes: gid10320c,public X-Google-Thread: f4db5,f82fcc20481f72cf X-Google-Attributes: gidf4db5,public X-Google-Thread: 113106,f82fcc20481f72cf X-Google-Attributes: gid113106,public X-Google-Thread: 10e76d,f82fcc20481f72cf X-Google-Attributes: gid10e76d,public From: "Illusion" <illusion@osprey.net> Subject: Re: AOE II problem Date: 2000/01/27 Message-ID: <s90l0ubf7q556@corp.supernews.com> X-Deja-AN: 578316509 References: <8614vb$d2k8@imsp212.netvigator.com> Organization: Posted via Supernews, http://www.supernews.com X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Newsgroups: hk.comp.pc,hk.comp.software,3dfx.game,3dfx.products.voodoo3,3dfx.game.support X-Complaints-To: newsabuse@supernews.com