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Article #20Re: How to check Quake2's FPS?
From: MB
Date: Mon, 12 Oct 1998 00:00
Date: Mon, 12 Oct 1998 00:00
28 lines
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1934 bytes
Thats Quake1 dude. Quake2 works with the method I posted at the bottom. David Ainsburg wrote in message <6vqgsg$c9o$1@as4100c.javanet.com>... >your all wrong, but the first guy's would work better- in the console, type >timedemo <demoname> without the arrows and that's it. it'll blaze through >the demo at top speed and give you fps after. >btw, if you use timerefresh, it's one word, and you gotta do it right after >starting a game without moving, and it really doesn't give you a good answer >anyways. > >DAVE wrote in message <6v9hlm$2d$1@news-2.news.gte.net>... >>WRONG!THE FIRST GUY IS CORRECT. >>nino wrote in message <6ue66p$17p$1@front1.grolier.fr>... >>>No >>>you must go to the console and write : time refresh (maybe without a space >>i >>>>> >>>>>timedemo 1 (this will get you into benchmarking mode) >>>>>map demo1.dm2 (this will tell it to run the demo1 map, it'l go fer a few >>>>>mins and at the end you will get your average FPS, try demo2.dm2 aswell) > > >
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 11094b,862742cd1cf9c423 X-Google-Attributes: gid11094b,public X-Google-Thread: 1029b6,862742cd1cf9c423 X-Google-Attributes: gid1029b6,public X-Google-Thread: 113106,862742cd1cf9c423 X-Google-Attributes: gid113106,public X-Google-Thread: f4db5,862742cd1cf9c423 X-Google-Attributes: gidf4db5,public From: "MB" <See@signature.com> Subject: Re: How to check Quake2's FPS? Date: 1998/10/12 Message-ID: <36218f4e.0@news.mocc.net> X-Deja-AN: 400142407 References: <36058986.0@ruby.hknet.com> <6u4cth$m6a$1@reader1.reader.news.ozemail.net> <6u4rt4$2cs$1@news.worldonline.nl> <6ue66p$17p$1@front1.grolier.fr> <6v9hlm$2d$1@news-2.news.gte.net> <6vqgsg$c9o$1@as4100c.javanet.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 X-Trace: 11 Oct 1998 23:10:38 -0700, 208.146.57.143 Newsgroups: hk.comp.pc,alt.games.3dfx,3dfx.game.discussion,3dfx.game.support