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Article #21Re: How to check Quake2's FPS?
From: David Ainsburg
Date: Sat, 10 Oct 1998 00:00
Date: Sat, 10 Oct 1998 00:00
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1731 bytes
your all wrong, but the first guy's would work better- in the console, type timedemo <demoname> without the arrows and that's it. it'll blaze through the demo at top speed and give you fps after. btw, if you use timerefresh, it's one word, and you gotta do it right after starting a game without moving, and it really doesn't give you a good answer anyways. DAVE wrote in message <6v9hlm$2d$1@news-2.news.gte.net>... >WRONG!THE FIRST GUY IS CORRECT. >nino wrote in message <6ue66p$17p$1@front1.grolier.fr>... >>No >>you must go to the console and write : time refresh (maybe without a space >i >>>> >>>>timedemo 1 (this will get you into benchmarking mode) >>>>map demo1.dm2 (this will tell it to run the demo1 map, it'l go fer a few >>>>mins and at the end you will get your average FPS, try demo2.dm2 aswell)
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 11094b,862742cd1cf9c423 X-Google-Attributes: gid11094b,public X-Google-Thread: 1029b6,862742cd1cf9c423 X-Google-Attributes: gid1029b6,public X-Google-Thread: 113106,862742cd1cf9c423 X-Google-Attributes: gid113106,public X-Google-Thread: f4db5,862742cd1cf9c423 X-Google-Attributes: gidf4db5,public From: "David Ainsburg" <jusdave@takethiswordout-aol.com> Subject: Re: How to check Quake2's FPS? Date: 1998/10/10 Message-ID: <6vqgsg$c9o$1@as4100c.javanet.com> X-Deja-AN: 399946522 References: <36058986.0@ruby.hknet.com> <6u4cth$m6a$1@reader1.reader.news.ozemail.net> <6u4rt4$2cs$1@news.worldonline.nl> <6ue66p$17p$1@front1.grolier.fr> <6v9hlm$2d$1@news-2.news.gte.net> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 Organization: JavaNet Cafe Newsgroups: hk.comp.pc,alt.games.3dfx,3dfx.game.discussion,3dfx.game.support