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Article #1Re: MS FS98 3DFX FASTER FRAMERATES
From: btcorp
Date: Tue, 06 Jan 1998 00:00
Date: Tue, 06 Jan 1998 00:00
19 lines
1337 bytes
1337 bytes
Hi David.... I'm also getting crapy frame rates, and I would like to know what instructions you are refering to, and where to get them! thanks Gnarly David O. Corsi wrote: > glad somebody put it in writing. most of us figured this out either > through > trial and error or via this newsgroup. considering the program is 3D > hardware ready i can't understand why they didn't put these > instructions in > the joke they call a manual. oh well after my stint with 6 fps i too > came to > this group and found out how. stupid microsoft stupid. > > David
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 1050fa,756daac5827bc7fe X-Google-Attributes: gid1050fa,public X-Google-Thread: f9fc9,756daac5827bc7fe X-Google-Attributes: gidf9fc9,public X-Google-Thread: 113106,756daac5827bc7fe X-Google-Attributes: gid113106,public From: btcorp <btcorp@interlog.com> Subject: Re: MS FS98 3DFX FASTER FRAMERATES Date: 1998/01/06 Message-ID: <34B2C879.B006E0CC@interlog.com> X-Deja-AN: 313556164 Content-Transfer-Encoding: 7bit References: <34B1B898.9554659A@hotmail.com> <68shbm$1u2$1@hirame.wwa.com> X-Priority: 3 (Normal) Content-Type: text/plain; charset=us-ascii Organization: Interlog Internet Services Mime-Version: 1.0 Newsgroups: microsoft.public.simulators,3dfx.game.support,3dfx.d3d.drivers