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Article #2Re: MS FS98 3DFX FASTER FRAMERATES
From: David O. Corsi
Date: Mon, 05 Jan 1998 00:00
Date: Mon, 05 Jan 1998 00:00
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glad somebody put it in writing. most of us figured this out either through trial and error or via this newsgroup. considering the program is 3D hardware ready i can't understand why they didn't put these instructions in the joke they call a manual. oh well after my stint with 6 fps i too came to this group and found out how. stupid microsoft stupid. David
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: f9fc9,756daac5827bc7fe,start X-Google-Attributes: gidf9fc9,public X-Google-Thread: 113106,756daac5827bc7fe,start X-Google-Attributes: gid113106,public X-Google-Thread: 1050fa,756daac5827bc7fe,start X-Google-Attributes: gid1050fa,public From: "David O. Corsi" <dcorsi@NOSPAM.wwa.com> Subject: Re: MS FS98 3DFX FASTER FRAMERATES Date: 1998/01/05 Message-ID: <68shbm$1u2$1@hirame.wwa.com> X-Deja-AN: 313197416 References: <34B1B898.9554659A@hotmail.com> X-Mimeole: Produced By Microsoft MimeOLE V4.71.1712.3 Organization: WorldWide Access - Midwestern Internet Services - www.wwa.com Newsgroups: microsoft.public.simulators,3dfx.game.support,3dfx.d3d.drivers