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Article #14Re: FS98 Sound problems - Herc 128/3D
From: David
Date: Wed, 10 Dec 1997 00:00
Date: Wed, 10 Dec 1997 00:00
42 lines
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2765 bytes
I run the FS98 with 200MMX and Stingray 128/3D card in 800x600x16 in 3D mode and in 2D mode and have no sound issues at all with all scenery level as detailed as can get. I get frame rates as high as 40+ and lowest is about 28 or so. I have the latest Stingray drivers v1.19 and also I run a Sound blaster 16 PNP card with the newest drivers. No matter what scenery, plane, panel works fine! David Geoff wrote in message <348CCEA9.97B8A448@SPAMNOTlobo.net>... >Here is a short list of results from much experimentation: > >1. Sound is garbled unless the instrument panel, radio stack or map is >NOT present. >2. No switches in preferences make any difference whatsoever with >garbled sound problem. >3. Seems to be directly tied to the framerate, i.e. high graphix/low >framerate/very garbled. Low graphix/high framerate/faster garble. >4. On occasion, FS98 will load with very clear sound. If any view >changes occur such as tower/cockpit/chase etc., it becomes garbled >again. >5. Most of the time, the sound can be "fixed" by going to slew mode, >waiting for a couple of seconds, and returning to normal mode. (this is >how I learned to live with the crappy sound). The sound actually becomes >a few decibels louder. Also the other sounds such as flaps and gear >don't distort while sound is "fixed". >6. No amount of tinkering with setup parameters (such as DMA buffers, >graphics acceleration, new drivers) helps at all. >7. Turning off instrument panel (shift-1), and only turning it on when >needed clears up the sound. >If you have this garbled sound problem, try the slew-mode fix and see if >it helps. > >I noticed that under certain conditions, I cannot get the sound to clear >up. I haven't tried all combinations of scenery/adventures, but the Van >Nuys adventure will not clear up no matter what. I think it may have to >do with the amount of graphix such as the smog and mountains??? > >dolph >
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 115bb7,1f1a5911be23c4ac X-Google-Attributes: gid115bb7,public X-Google-Thread: 114911,1f1a5911be23c4ac X-Google-Attributes: gid114911,public X-Google-Thread: f9fc9,1f1a5911be23c4ac X-Google-Attributes: gidf9fc9,public X-Google-Thread: 10ad04,1f1a5911be23c4ac X-Google-Attributes: gid10ad04,public From: "David" <durst@axtek.com> Subject: Re: FS98 Sound problems - Herc 128/3D Date: 1997/12/10 Message-ID: <66lqpn$9vd$1@godzilla.gol.com> X-Deja-AN: 296882625 References: <348CCEA9.97B8A448@SPAMNOTlobo.net> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Organization: Global OnLine Japan Newsgroups: microsoft.public.simulators,comp.sys.ibm.pc.games.flight-sim,rec.aviation.simulators,3dfx.oem.products.hercules.stingray128-3d