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Article #1495

Re: How do I deal with a room full of ghosts?

#1495
From: Bill Wohler
Date: Mon, 31 Mar 1986 00:01
14 lines
1271 bytes
In article <22@kosman.UUCP>, Kevin O'Gorman writes:
> ...
> Does anyone have hints about this situation, or about dealing with ghosts in
> general?  Why is it so hard (for some characters, apparently impossible) to
> hit my own ghost?  What is the treatment of the stuff found with the ghost?
> What are some strategies you folks have used?

ghosts have a armor class of -8 or so which makes them fairly resilient
to shots to the groin.  i ran into a morgue deep down
and was able to wale on the ghosts with a stroke or two (+5 two handed
sword, strength of 18/**).  barring that, run away from them--they
don't move very fast.

					--bw
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Message-ID: <5432@sri-spam.ARPA>
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!ucbvax!nike!sri-spam!wohler
References: <22@kosman.UUCP>

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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site sri-spam.ARPA
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!ucbvax!nike!sri-spam!wohler
From: wohler@sri-spam.ARPA (Bill Wohler)
Newsgroups: net.games.hack
Subject: Re: How do I deal with a room full of ghosts?
Message-ID: <5432@sri-spam.ARPA>
Date: Sun, 30-Mar-86 19:01:23 EST
Article-I.D.: sri-spam.5432
Posted: Sun Mar 30 19:01:23 1986
Date-Received: Tue, 1-Apr-86 08:15:33 EST
References: <22@kosman.UUCP>
Organization: SRI International, Menlo Park, CA
Lines: 14
Summary: womping on ghosts