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Article #789

Map drawing algorithms wanted

#789
From: Andrew Folkins
Date: Wed, 19 Jun 1985 23:27
15 lines
1133 bytes
I've been requested by a friend who's into D&D to generate some dungeon
maps.  Does anyone in netland have any information (or sources) for
map generating algorithms? If anyone can spare the mklevel source for 
a rogue or hack, or if there's someone out there who's already tried
this, I would be interested in hearing from you.
 
(He wants a 10x10 mile dungeon, with a resolution of 200 feet.  Could be 
fun on my little 64.)
 
-- 
Andrew Folkins
ihnp4!alberta!andrew
 
Underlying Principle of Socio-Genetics : 
       Superiority is recessive.
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Message-ID: <557@alberta.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!ihnp4!alberta!andrew

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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.2 9/5/84; site alberta.UUCP
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!ihnp4!alberta!andrew
From: andrew@alberta.UUCP (Andrew Folkins)
Newsgroups: net.games.hack,net.sources.games
Subject: Map drawing algorithms wanted
Message-ID: <557@alberta.UUCP>
Date: Wed, 19-Jun-85 19:27:10 EDT
Article-I.D.: alberta.557
Posted: Wed Jun 19 19:27:10 1985
Date-Received: Thu, 20-Jun-85 12:22:30 EDT
Distribution: net
Organization: U. of Alberta, Edmonton, AB
Lines: 15