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Article #790

Re: Crypts & Wraiths (* spoiler *)

#790
From: Andrew Klossner
Date: Wed, 19 Jun 1985 01:08
12 lines
1294 bytes
> Why the HELL are wraiths in crypts automatically tainted?  One thing I hate
> about Adventure-style games is that they are filled with completely
> arbitrary gotchas (just like this).  Why put this kind of stupid trick into
> hack?  Just to screw a person's game up (once)?

This isn't arbitrary, it's completely consistent with this world.  All
corpses older than 50 turns (except lizards) are potentially tainted.
It's unreasonable to expect that a corpse in a morgue died within the
last 50 turns.

  -=- Andrew Klossner   (decvax!tektronix!orca!andrew)       [UUCP]
                        (orca!andrew.tektronix@csnet-relay)  [ARPA]
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.2 (Tek) 9/28/84 based on 9/17/84; site orca.UUCP
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!mtuxo!mtunh!mtung!mtunf!ariel!vax135!cornell!uw-beaver!tektronix!orca!andrew
From: andrew@orca.UUCP (Andrew Klossner)
Newsgroups: net.games.hack
Subject: Re: Crypts & Wraiths (* spoiler *)
Message-ID: <1571@orca.UUCP>
Date: Tue, 18-Jun-85 21:08:22 EDT
Article-I.D.: orca.1571
Posted: Tue Jun 18 21:08:22 1985
Date-Received: Thu, 20-Jun-85 20:32:24 EDT
References: <6001@ucla-cs.ARPA>
Organization: Tektronix, Wilsonville OR
Lines: 12