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Article #802

Re: Crypts & Wraiths (* spoiler *)

#802
From: Sean Casey
Date: Tue, 18 Jun 1985 00:39
43 lines
2466 bytes
In article <1884@ukma.UUCP> david@ukma.UUCP (David Herron, NPR Lover) writes:
>Aren't Wraiths dead things that have been dead for a LONG time?????
>
>What happens to meat that's been dead and left out for a long time????
>
>Doesn't it become rather poisonous?????

Although I agree with David, I do feel that the game is plagued with
some consistency problems and some outright silliness.


For example:

I battle it out with a zombie (a foul smelling undead creature, often
with masses of rotting flesh dangling to and fro while he walks). The
zombie hits!.  After beating on him for a while, I destroy him.  Now
first of all, I would like to know how the zombie is hitting me.  With
his fists?  My plate mail should stop that. With a sword or knife?
Possibly, but I never seem to find any after I kill him. Maybe he just
gets gook on me and it sort of causes me to rot away.

Ok so now this zombie is destroyed, deanimated. I've dismembered him so
much that he can't get up (or burned him, or fried him, etc.). I'm
feeling mighty hungry so I just walk up and start eating him.  Gimme a
break!  Groosss!  And I don't get sick and die!

I'd like to see small creatures bite you instead of hit you.  I'd also like
to see less food consumption in the game.  It's not BC's quest for
food, it's hack, the *adventure* game.  Throw in some interesting
situations (ala Adventure, Enchanter, Zork, etc.) where you combine
things to solve problems.  Make the rooms zaggy, whoever heard of a
dungeon with only square rooms?  Have a facility for reincarnation (or
two), just so that those nasty unexpected traps (you can't swim!) don't
wipe you out for good after you have worked so hard.

Sean


-- 

-  Sean Casey				UUCP:	{cbosgd,anlams,hasmed}!ukma!sean
-  Department of Mathematics		ARPA:	ukma!sean@ANL-MCS.ARPA	
-  University of Kentucky
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Message-ID: <1886@ukma.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!cbosgd!ukma!sean
References: <6001@ucla-cs.ARPA> <1884@ukma.UUCP>

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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.3 alpha 4/3/85; site ukma.UUCP
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!cbosgd!ukma!sean
From: sean@ukma.UUCP (Sean Casey)
Newsgroups: net.games.hack
Subject: Re: Crypts & Wraiths (* spoiler *)
Message-ID: <1886@ukma.UUCP>
Date: Mon, 17-Jun-85 20:39:13 EDT
Article-I.D.: ukma.1886
Posted: Mon Jun 17 20:39:13 1985
Date-Received: Sun, 23-Jun-85 03:30:52 EDT
References: <6001@ucla-cs.ARPA> <1884@ukma.UUCP>
Reply-To: sean@ukma.UUCP (Sean Casey)
Organization: The White Tower @ The Univ. of KY
Lines: 43