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Article #802Re: Crypts & Wraiths (* spoiler *)
From: Sean Casey
Date: Tue, 18 Jun 1985 00:39
Date: Tue, 18 Jun 1985 00:39
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2466 bytes
In article <1884@ukma.UUCP> david@ukma.UUCP (David Herron, NPR Lover) writes:
>Aren't Wraiths dead things that have been dead for a LONG time?????
>
>What happens to meat that's been dead and left out for a long time????
>
>Doesn't it become rather poisonous?????
Although I agree with David, I do feel that the game is plagued with
some consistency problems and some outright silliness.
For example:
I battle it out with a zombie (a foul smelling undead creature, often
with masses of rotting flesh dangling to and fro while he walks). The
zombie hits!. After beating on him for a while, I destroy him. Now
first of all, I would like to know how the zombie is hitting me. With
his fists? My plate mail should stop that. With a sword or knife?
Possibly, but I never seem to find any after I kill him. Maybe he just
gets gook on me and it sort of causes me to rot away.
Ok so now this zombie is destroyed, deanimated. I've dismembered him so
much that he can't get up (or burned him, or fried him, etc.). I'm
feeling mighty hungry so I just walk up and start eating him. Gimme a
break! Groosss! And I don't get sick and die!
I'd like to see small creatures bite you instead of hit you. I'd also like
to see less food consumption in the game. It's not BC's quest for
food, it's hack, the *adventure* game. Throw in some interesting
situations (ala Adventure, Enchanter, Zork, etc.) where you combine
things to solve problems. Make the rooms zaggy, whoever heard of a
dungeon with only square rooms? Have a facility for reincarnation (or
two), just so that those nasty unexpected traps (you can't swim!) don't
wipe you out for good after you have worked so hard.
Sean
--
- Sean Casey UUCP: {cbosgd,anlams,hasmed}!ukma!sean
- Department of Mathematics ARPA: ukma!sean@ANL-MCS.ARPA
- University of Kentucky
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 alpha 4/3/85; site ukma.UUCP Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!cbosgd!ukma!sean From: sean@ukma.UUCP (Sean Casey) Newsgroups: net.games.hack Subject: Re: Crypts & Wraiths (* spoiler *) Message-ID: <1886@ukma.UUCP> Date: Mon, 17-Jun-85 20:39:13 EDT Article-I.D.: ukma.1886 Posted: Mon Jun 17 20:39:13 1985 Date-Received: Sun, 23-Jun-85 03:30:52 EDT References: <6001@ucla-cs.ARPA> <1884@ukma.UUCP> Reply-To: sean@ukma.UUCP (Sean Casey) Organization: The White Tower @ The Univ. of KY Lines: 43