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Article #801

Re: Crypts & Wraiths (* spoiler *)

#801
From: David Herron, NPR Lover
Date: Mon, 17 Jun 1985 12:33
23 lines
1487 bytes
In article <6001@ucla-cs.ARPA> srt@ucla-cs.UUCP writes:
>Why the HELL are wraiths in crypts automatically tainted?  One thing I hate
>about Adventure-style games is that they are filled with completely
>arbitrary gotchas (just like this).  Why put this kind of stupid trick into
>hack?  Just to screw a person's game up (once)?

Why is this silly and arbitrary?

Aren't Wraiths dead things that have been dead for a LONG time?????

What happens to meat that's been dead and left out for a long time????

Doesn't it become rather poisonous?????

-- 
--- David Herron
--- ARPA-> ukma!david@ANL-MCS.ARPA or ukma!david<@ANL-MCS> 
---	   or david%ukma.uucp@anl-mcs.arpa
---        Or even anlams!ukma!david@ucbvax.arpa
--- UUCP-> {ucbvax,unmvax,boulder,oddjob}!anlams!ukma!david
---        {ihnp4,decvax,ucbvax}!cbosgd!ukma!david

	"It's *Super*User* to the rescue!"
Technical Details
Message-ID: <1884@ukma.UUCP>
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!cbosgd!ukma!david
References: <6001@ucla-cs.ARPA>

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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Posting-Version: version B 2.10.3 alpha 4/3/85; site ukma.UUCP
Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!cbosgd!ukma!david
From: david@ukma.UUCP (David Herron, NPR Lover)
Newsgroups: net.games.hack
Subject: Re: Crypts & Wraiths (* spoiler *)
Message-ID: <1884@ukma.UUCP>
Date: Mon, 17-Jun-85 08:33:57 EDT
Article-I.D.: ukma.1884
Posted: Mon Jun 17 08:33:57 1985
Date-Received: Sun, 23-Jun-85 03:30:16 EDT
References: <6001@ucla-cs.ARPA>
Reply-To: david@ukma.UUCP (David Herron, NPR Lover)
Organization: Univ. of KY Mathematical Sciences
Lines: 23