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Article #861Of speleologists and shops
From: Andrew Klossner
Date: Wed, 10 Jul 1985 18:18
Date: Wed, 10 Jul 1985 18:18
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> 1) I really don't like the fact that a pickaxe can't dig into a shop wall.
> After all, what's the fun of playing a wimpy speleologist if you can't
> swindle the shopkeepers. It's bad enough that the shopkeepers won't allow
> pickaxes inside (which is understandable), but even if you do figure a way to
> sneak them in past the shopkeeper, and bang the wall, you get a message like
> "This wall seems to be too hard." (Which makes me wonder why the shopkeepers
> even bother checking in the first place.)
A pick-axe (the spelling is important if you're not a speleologist and
find a wand of wishing) WILL dig through a shop wall. It takes about
six attempts.
A successful strategy is to dig through the wall from outside the shop.
Then leave the pick-axe behind, enter, rip the place off, and exit
through your new door, grabbing the pick-axe as you go. Make a beeline
for the downstairs and you'll usually get there ahead of the
shopkeeper; you can then descend without her following. I like this
better than digging a trap door because it lets me keep my dog.
All this is true of hack version 1.0.2.
-=- Andrew Klossner (decvax!tektronix!orca!andrew) [UUCP]
(orca!andrew.tektronix@csnet-relay) [ARPA]
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 (Tek) 9/28/84 based on 9/17/84; site orca.UUCP Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!mtuxo!mtunh!mtung!mtunf!ariel!vax135!cornell!uw-beaver!tektronix!orca!andrew From: andrew@orca.UUCP (Andrew Klossner) Newsgroups: net.games.hack Subject: Of speleologists and shops Message-ID: <1606@orca.UUCP> Date: Wed, 10-Jul-85 14:18:16 EDT Article-I.D.: orca.1606 Posted: Wed Jul 10 14:18:16 1985 Date-Received: Sat, 13-Jul-85 10:07:44 EDT References: <125@uw-june> <341@ucdavis.UUCP> Organization: Tektronix, Wilsonville OR Lines: 23