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Article #125

Re: Hack comments + questions (SPOILER)

#125
From: Jon Allingham
Date: Fri, 25 Jan 1985 14:13
22 lines
1636 bytes
> > ...
> >It's sort of a pity that normal people don't see treasure zoo's, maybe
> >the code should be changed to give a ( very ) small chance of getting
> >one -- of course you wouldn't live through one unless you were pretty
> >good since you get hit from 3 sides when standing in a doorway. With
> >a ring of conflict you might just make it though.
> 
> I myself have not examined the Hack source code, but I disagree with the
> statement that 'normal people don`t see treasure zoos'.
> 
> I was playing as a Caveman, (not a WIZARD), and I encountered a zoo on
> level 15 or so in the dungeon.  It was full of beasts, big and small, and
> all aggravated at me for no particular reason.  Even the usually placid
> nymph attacked me and stripped me of my armour & weapon.
> 
> While it seems that zoos are quite rare, they exist for mortals as well.
> 
Yes, but was there a lot of treasure in there?
-- 
Jon M. Allingham	(201)386-3466	AT&T Bell Laboratories-WH

"Beam me up Scotty, no intelligent life down here!"
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Path: arc1-ca.pugleaf.net!utzoo!watmath!clyde!jona
From: jona@clyde.UUCP (Jon Allingham)
Newsgroups: net.games.hack
Subject: Re: Hack comments + questions (SPOILER)
Message-ID: <772@clyde.UUCP>
Date: Fri, 25-Jan-85 09:13:13 EST
Article-I.D.: clyde.772
Posted: Fri Jan 25 09:13:13 1985
Date-Received: Sat, 26-Jan-85 06:20:31 EST
References: <181@CS-Mordred> <3@gitpyr.UUCP> <204@masscomp.UUCP> <764@clyde.UUCP> <699@utcsrgv.UUCP>
Organization: AT&T Bell Laboratories, Whippany NJ
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