Thread View: net.games.hack
4 messages
4 total messages
Started by Pete Bellas
Fri, 29 Mar 1985 17:58
ARGH!
Author: Pete Bellas
Date: Fri, 29 Mar 1985 17:58
Date: Fri, 29 Mar 1985 17:58
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replace this line with your AAAAARRRRRRGGGGGGHHHHHH!!!!!!!!!!!!!
I finally made it down to the lower levels of the dungeon (I could even
smell the amulet). I was "attacked" by a lurker above who swallowed
me. When I attempted to hit him (with my crysknife) I got the following
message:
_
/ \
|@| Segmentation Fault (core dumped)
\_/
This was a major ARGH! When I examined the directory afterwards I noticed
no only a core file but a file with my name on it for each level I had
decended (ex: User.23). Is there a way to recover a game from these files.
If not do they serve any useful purpose, like bones files? Thanks for
any help.
-Pete-
/<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>\
^ ^
v Pete Bellas "When it is not necessary to make a decision, v
^ Citicorp TTI it is necessary to not make a decision." ^
v Santa Monica, CA Lord Faukland v
^ ^
v Path: ...!{randvax | trwrb | philabs | vortex}!ttidca!ttidcb!bellas v
\<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>/
Re: ARGH!
Author: Larry Beecher
Date: Mon, 08 Apr 1985 03:52
Date: Mon, 08 Apr 1985 03:52
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That same error has happened to me before. It seems to be a common bug. The game uses the <user.**> files to record the status of each level when a user enters and exits it. They can be used to your advantage to "cheat". Typical Scenario: You want all of the magic and armor of a wizard and a knight but you want the inherent qualities of a Speleoligist. Here is what you do: 1. start a game as a wizard. bring him down to level 2. Right before you leave the level , take off armor and drop everything. go to the next level. 2. Once on the 3rd level, use the shell escape key < ! >. 3. Start up a game as a knight and repeat the process. 4. Now, start up your game as a Speleoligist and when you get to level 2 you should be able to find all of the "loot" left from the two previous characters. You can also use these files to "cheat" in another way: If you are in the middle of a game and have a really bad level that you don't want to have to deal with on the way back up; here is what you do: 1. Use the "Shell Escape" method. 2. Start up another game and proceed down to the "rotten" level. Quit!! This will erase all of the <user.**> files stored up to and including that level. Thus, getting rid of all of your problems. Also, on your way back up, new levels will be created , so you might find new shops on your way back upalong with new gems, etc....... I wish I Could win without "cheating", So Long and Thanx for all the fish, Larry Beecher
Re: ARGH!
Author: srt
Date: Wed, 10 Apr 1985 19:57
Date: Wed, 10 Apr 1985 19:57
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In article <119@endot.UUCP> beecher@endot.UUCP (Larry Beecher) writes: >That same error has happened to me before. It seems to be a common bug. > >The game uses the <user.**> files to record the status of each level when >a user enters and exits it. They can be used to your advantage to "cheat". > Larry's cheat method hadn't occurred to me but seems fairly serious. I think this can be easily corrected by including the PID in the level save file names. -- Scott
Re: ARGH!
Author: Andries Brouwer
Date: Mon, 15 Apr 1985 13:49
Date: Mon, 15 Apr 1985 13:49
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In article <4756@ucla-cs.ARPA> srt@ucla-cs.UUCP (Scott Turner) writes: > >Larry's cheat method hadn't occurred to me but seems fairly serious. I >think this can be easily corrected by including the PID in the level save >file names. > That is indeed done in version 1.0.2.
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