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9 total messages Started by Michael Lounsbery Fri, 31 May 1985 06:00
Suggested hack modifications
#692
Author: Michael Lounsbery
Date: Fri, 31 May 1985 06:00
17 lines
1441 bytes
1) I really don't like the fact that a pickaxe can't dig into a shop wall.
After all, what's the fun of playing a wimpy speleologist if you can't
swindle the shopkeepers.  It's bad enough that the shopkeepers won't allow
pickaxes inside (which is understandable), but even if you do figure a way to
sneak them in past the shopkeeper, and bang the wall, you get a message like
"This wall seems to be too hard."  (Which makes me wonder why the shopkeepers
even bother checking in the first place.)

2) As for the issue of simply counting your gold by dropping it and picking
it back up, maybe the solution would be to have some of it get lost (roll
into a crack in the floor) when it's dropped.

3) Maybe the wand of freezing could be used to ice over the top of a pond,
or the wand of fire could be used to evaporate the water (possibly creating
a pit in its place).

					Michael
Re: Suggested hack modifications
#695
Author: Kriton Kyrimis
Date: Fri, 31 May 1985 20:24
25 lines
1617 bytes
In article <125@uw-june> louns@uw-june (Michael Lounsbery) writes:
>1) I really don't like the fact that a pickaxe can't dig into a shop wall.
>After all, what's the fun of playing a wimpy speleologist if you can't
>swindle the shopkeepers...

	You can, however, dig on the FLOOR!
>
>2) As for the issue of simply counting your gold by dropping it and picking
>it back up, maybe the solution would be to have some of it get lost (roll
>into a crack in the floor) when it's dropped.
>
	It's been said before: #define GOLD_ON_BOTL in hack.pri.c, to get your
gold printed in the bottom line.

>3) Maybe the wand of freezing could be used to ice over the top of a pond,
>or the wand of fire could be used to evaporate the water (possibly creating
>a pit in its place).

	I don't know about the wand of freezing, but the wand of fire DOES
	evaporate the ponds. I think that dragon's breath does that too.

The above hints apply for hack 1.0.2.
-- 

	Kriton	(princeton!tilt!kyrimis)
Re: Pick axes in shops (*spoiler*)
#728
Author: srt
Date: Mon, 03 Jun 1985 18:02
13 lines
1335 bytes
In article <125@uw-june> louns@uw-june (Michael Lounsbery) writes:
>1) I really don't like the fact that a pickaxe can't dig into a shop wall.

But they can dig through the floor.  When you have a pickaxe and discover
a shop, clean out the level and then walk to the door of the shop.  Throw your
pickaxe in on the diagonal.  Go in, pick up your axe and whatever else you
want and then dig down to the next level.  I don't believe the shopkeeper
knows how to follow you when you do this.

    Scott R. Turner
    ARPA:  (now) srt@UCLA-LOCUS.ARPA  (soon) srt@LOCUS.UCLA.EDU
    UUCP:  ...!{cepu,ihnp4,trwspp,ucbvax}!ucla-cs!srt
    SPUDNET: ...eye%srt@russet.spud
Re: Pick axes in shops (*spoiler*)
#732
Author: Latitudinarian Lobster
Date: Fri, 07 Jun 1985 00:38
18 lines
1494 bytes
> In article <125@uw-june> louns@uw-june (Michael Lounsbery) writes:
> >1) I really don't like the fact that a pickaxe can't dig into a shop wall.
> 

But in 1.0.2 they can!  You just have to be persistant.  Takes 6 or 7 wacks.

> But they can dig through the floor.  When you have a pickaxe and discover
> a shop, clean out the level and then walk to the door of the shop.  Throw your
> pickaxe in on the diagonal.  Go in, pick up your axe and whatever else you
> want and then dig down to the next level.  I don't believe the shopkeeper
> knows how to follow you when you do this.
> 

I suggest the installation of the fix which makes shopkeepers get angry anytime
you are in their shop in the possession of a box or pickaxe.  Makes things
more lively.  If you teleport in accidently, better start digging!

jeff m
Re: Pick axes in shops - getting angry too soon
#750
Author: Geoff Kuenning
Date: Sun, 09 Jun 1985 22:29
15 lines
1387 bytes
In article <1189@uwmacc.UUCP> myers@uwmacc.UUCP (jeff m) writes:

>I suggest the installation of the fix which makes shopkeepers get angry anytime
>you are in their shop in the possession of a box or pickaxe.  Makes things
>more lively.  If you teleport in accidently, better start digging!

Ah, but that's not the way a real-world shopkeeper would behave.  If you
sneak the pickaxe in (hidden in your backpack, perhaps?), he wouldn't suddenly
notice it when you were inside.  He *would*, however, get angry when you
started digging.  I'd like to see a mod to get shopkeepers angry when you
make use of an "illegal" item.
-- 

	Geoff Kuenning
	...!ihnp4!trwrb!desint!geoff
Re: Pick axes in shops - getting angry too soon
#756
Author: Larry West
Date: Mon, 10 Jun 1985 15:22
20 lines
1578 bytes
In article <109@desint.UUCP> geoff@desint.UUCP (Geoff Kuenning) writes:
>
>Ah, but that's not the way a real-world shopkeeper would behave.  If you
>sneak the pickaxe in (hidden in your backpack, perhaps?), he wouldn't suddenly
>notice it when you were inside.  He *would*, however, get angry when you
>started digging.  I'd like to see a mod to get shopkeepers angry when you
>make use of an "illegal" item.
>-- 
>
>	Geoff Kuenning
>	...!ihnp4!trwrb!desint!geoff

Real World Shopkeepers?   What are they doing down in that musty dungeon?
Hiding from the IRS?
-- 

Larry West			Institute for Cognitive Science
(USA+619-)452-6220		UC San Diego (mailcode C-015) [x6220]
ARPA: <west@nprdc.ARPA>		La Jolla, CA  92093  U.S.A.
UUCP: {ucbvax,sdcrdcf,decvax,ihnp4}!sdcsvax!sdcsla!west OR ulysses!sdcsla!west
Re: Re: Pick axes in shops (*suggestion*)
#748
Author: Chuck McManis
Date: Mon, 10 Jun 1985 16:08
19 lines
1399 bytes
> 
> I suggest the installation of the fix which makes shopkeepers get angry 
> anytime you are in their shop in the possession of a box or pickaxe.  
> Makes things more lively.  If you teleport in accidently, better start 
> digging!
> 
> jeff m

How about, not when you carry in a box or pick axe but when you USE it.
You could have a message to the effect that 
-The shopkeeper see's you destroying his shop-- more
-The shopkeeper gets very angry --

--Chuck
-- 
                                            - - - D I S C L A I M E R - - - 
{ihnp4,fortune}!dual\                     All opinions expressed herein are my
        {qantel,idi}-> !intelca!cem       own and not those of my employer, my
 {ucbvax,hao}!hplabs/                     friends, or my avocado plant. :-}
Re: Suggested hack modifications (semi-spoiler...)
#853
Author: Dan Gold
Date: Mon, 08 Jul 1985 21:49
14 lines
1269 bytes
> 1) I really don't like the fact that a pickaxe can't dig into a shop wall.
> After all, what's the fun of playing a wimpy speleologist if you can't
> swindle the shopkeepers.  It's bad enough that the shopkeepers won't allow
> pickaxes inside (which is understandable), but even if you do figure a way to
> sneak them in past the shopkeeper, and bang the wall, you get a message like
> "This wall seems to be too hard."  (Which makes me wonder why the shopkeepers
> even bother checking in the first place.)

A "wimpy" speleologist can become a HIGH-scoring character if he manages to
find the common wand of polymorph and uses a little smarts.  

Dan Gold

...ucbvax!ucdavis!minnie:ccrdan
Of speleologists and shops
#861
Author: Andrew Klossner
Date: Wed, 10 Jul 1985 18:18
23 lines
1920 bytes
> 1) I really don't like the fact that a pickaxe can't dig into a shop wall.
> After all, what's the fun of playing a wimpy speleologist if you can't
> swindle the shopkeepers.  It's bad enough that the shopkeepers won't allow
> pickaxes inside (which is understandable), but even if you do figure a way to
> sneak them in past the shopkeeper, and bang the wall, you get a message like
> "This wall seems to be too hard."  (Which makes me wonder why the shopkeepers
> even bother checking in the first place.)

A pick-axe (the spelling is important if you're not a speleologist and
find a wand of wishing) WILL dig through a shop wall.  It takes about
six attempts.

A successful strategy is to dig through the wall from outside the shop.
Then leave the pick-axe behind, enter, rip the place off, and exit
through your new door, grabbing the pick-axe as you go.  Make a beeline
for the downstairs and you'll usually get there ahead of the
shopkeeper; you can then descend without her following.  I like this
better than digging a trap door because it lets me keep my dog.

All this is true of hack version 1.0.2.

  -=- Andrew Klossner   (decvax!tektronix!orca!andrew)       [UUCP]
                        (orca!andrew.tektronix@csnet-relay)  [ARPA]
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