Thread View: net.games.hack
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3 total messages
Started by Ward Travis
Wed, 31 Jul 1985 08:26
(*spoiler*) HUP and impending Doom
Author: Ward Travis
Date: Wed, 31 Jul 1985 08:26
Date: Wed, 31 Jul 1985 08:26
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** REPLACE THIS LINE WITH THE IMAGE OF YOUR FAVORITE PLAYMATE FROM 1984 ** Well, just decided to play Caveman, not like my style at all, I like to play Wizard, no real reasons except the imagery of a magic-user duel in Hell to climax a long game's efforts, so anyway I played Caveman tonight and was on level 12 and slinging a +3 axe and so forth when I found myself beating on Hugo's ghost when it sets off running, only I've got an 'l' typed on into the game, Hugo thus moves and I step on the cockatrice cadaver which Hugo was so lionheartedly defending, and I get thus to the You Lose Big --More-- prompt, and I say to myself, Holy Creatures Batman don't touch a thing. I went over to another terminal and sent a HUP to that job, and complications came in left and right, for example, you should be aware of the following if you intend to try to live through this scene some day: : Most HACKs run set to another user; if this is so at your favorite dungeon then you're not going to be able to send the actual process the HUP signal anyway unless you are "root" : There's an option in the source we have here that defines whether or not the game will attempt a save when HUP comes to visit; for our sites it's been set to work like no-save-on-hackers-HUPs, and if this holds at your favorite dungeon then it's pointless anyway : our systems, and I suppose other systems, seem to kill off detached-for-too-long jobs with NR 9 --er oops I mean -9 gosh-- and if this happens then just letting the game go idle overnight won't get it to be killed gently enough to be saved either. So, gosh there's a lot of site-dependent stuff involved with a hackHUP (hhmmm, excuse me) hacker-hack-save, and so maybe none of this is of any use to you, but then I can summarize as follows: the HUP save looks pretty tricky. Don't get all excited next time you get the cockatrice-body-touches-you-and- you-wretch-out-to-the-max --More-- line shows up, `cuz it's tricky. To the spoiler who first posted about it, congrats, you've got a neat setup out there ... travis@cmu-cs-gandalf.arpa (maybe we can be reached thru uwisc?) Yes, the site name is real. Did I say I liked to play Wizards?
Re: (*spoiler*) HUP and impending Doom
Author: Henry Chai
Date: Fri, 02 Aug 1985 14:09
Date: Fri, 02 Aug 1985 14:09
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In article <280@cmu-cs-gandalf.ARPA> travis@cmu-cs-gandalf.ARPA (Ward Travis) writes:
> the HUP save looks pretty tricky.
>Don't get all excited next time you get the cockatrice-body-touches-you-and-
>you-wretch-out-to-the-max --More-- line shows up, `cuz it's tricky. To the
>spoiler who first posted about it, congrats, you've got a neat setup
>out there ...
How about turning off the terminal? I tried it once when I was down to
2 or 3 hp and I was hitting an Orc. I saw :"The orc hits --More--"
so I turned off the terminal. Then I played again and found that the game
was saved and I was still alive.
But then again this could be machine/site dependent....
--
Henry Chai
Faculty of Library and Information Science, U of Toronto
{watmath,ihnp4,allegra}!utzoo!utflis!chai
Re: (*spoiler*) HUP and impending Doom
Author: mcdaniel
Date: Tue, 06 Aug 1985 18:59
Date: Tue, 06 Aug 1985 18:59
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/* Written 3:26 am Jul 31, 1985 by travis@cmu-cs-gandalf.ARPA in uiucdcsb:net.games.hack */
To the
spoiler who first posted about it, congrats, you've got a neat setup
out there ...
/* End of text from uiucdcsb:net.games.hack */
I posted a spoiler warning about it. Guess who set it up here?
(chortle chortle)
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