Thread View: net.games.rogu
1 messages
1 total messages
Started by utzoodecvaxdecwrlsunmegatestfort...
Tue, 05 Apr 1983 16:15
unfair traps - (nf)
Author: utzoodecvaxdecwrlsunmegatestfort...
Date: Tue, 05 Apr 1983 16:15
Date: Tue, 05 Apr 1983 16:15
18 lines
1072 bytes
1072 bytes
#N:sri-unix:5000014:000:648 sri-unix!mclure Apr 5 16:14:00 1983 In Rogue 5.2, There's something grossly unfair about sleeping traps that fire after you've already stepped over them several times. Two of us here this weekend had a total of three games in which we had the amulet or were on level 25 or 26. In all cases, we were wasted by purple worms because we backed up over sleeping gas traps that had previously been traversed but had not fired. Of course the purple worm then pummels you into oblivion. It seems to me that sleeping gas traps and traps in general should fire immediately. This eliminates another element of luck in near win situations where the player *deserves* a better shot. Stuart
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads