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1 total messages Started by utzoodecvaxdecwrlsunmegatestfort... Tue, 05 Apr 1983 16:15
unfair traps - (nf)
#55
Author: utzoodecvaxdecwrlsunmegatestfort...
Date: Tue, 05 Apr 1983 16:15
18 lines
1072 bytes
#N:sri-unix:5000014:000:648
sri-unix!mclure    Apr  5 16:14:00 1983

In Rogue 5.2,

There's something grossly unfair about sleeping traps that fire after
you've already stepped over them several times.  Two of us here this
weekend had a total of three games in which we had the amulet or were
on level 25 or 26.  In all cases, we were wasted by purple worms
because we backed up over sleeping gas traps that had previously been
traversed but had not fired.  Of course the purple worm then pummels
you into oblivion.

It seems to me that sleeping gas traps and traps in general should
fire immediately. This eliminates another element of luck in near
win situations where the player *deserves* a better shot.

	Stuart
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