🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: net.graphics
Article #1466

bsp algorithm

#1466
From: Dana Batali
Date: Mon, 22 Sep 1986 01:51
5 lines
876 bytes
Can anyone give me some references on the BSP (binary space partition)
algorithm for sorting 3d polygons ... has anyone implemented this
algorithm .... from what little I've heard it seems like it would
be useful in an interactive 3d graphics environment for speeding
redraw.
Technical Details
Message-ID: <1079@PUCC.BITNET>
Path: arc1-ca.pugleaf.net!utzoo!mnetor!seismo!columbia!topaz!ll-xn!cit-vax!elroy!smeagol!usc-oberon!sdcrdcf!burdvax!psuvax1!psuvm.bitnet!cunyvm!PUCC.BITNET!DANAB

Show Full Headers
Complete Article Headers
Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP
Path: arc1-ca.pugleaf.net!utzoo!mnetor!seismo!columbia!topaz!ll-xn!cit-vax!elroy!smeagol!usc-oberon!sdcrdcf!burdvax!psuvax1!psuvm.bitnet!cunyvm!PUCC.BITNET!DANAB
From: DANAB@PUCC.BITNET (Dana Batali)
Newsgroups: net.graphics
Subject: bsp algorithm
Message-ID: <1079@PUCC.BITNET>
Date: Sun, 21-Sep-86 21:51:42 EDT
Article-I.D.: PUCC.1079
Posted: Sun Sep 21 21:51:42 1986
Date-Received: Thu, 25-Sep-86 18:40:16 EDT
Reply-To: DANAB@PUCC.BITNET
Distribution: world
Organization: Princeton University Computing Center, Princeton, New Jersey
Lines: 5