Article View: net.graphics
Article #1466bsp algorithm
From: Dana Batali
Date: Mon, 22 Sep 1986 01:51
Date: Mon, 22 Sep 1986 01:51
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876 bytes
Can anyone give me some references on the BSP (binary space partition) algorithm for sorting 3d polygons ... has anyone implemented this algorithm .... from what little I've heard it seems like it would be useful in an interactive 3d graphics environment for speeding redraw.
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arc1-ca.pugleaf.net!utzoo!mnetor!seismo!columbia!topaz!ll-xn!cit-vax!elroy!smeagol!usc-oberon!sdcrdcf!burdvax!psuvax1!psuvm.bitnet!cunyvm!PUCC.BITNET!DANABShow Full Headers
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Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: arc1-ca.pugleaf.net!utzoo!mnetor!seismo!columbia!topaz!ll-xn!cit-vax!elroy!smeagol!usc-oberon!sdcrdcf!burdvax!psuvax1!psuvm.bitnet!cunyvm!PUCC.BITNET!DANAB From: DANAB@PUCC.BITNET (Dana Batali) Newsgroups: net.graphics Subject: bsp algorithm Message-ID: <1079@PUCC.BITNET> Date: Sun, 21-Sep-86 21:51:42 EDT Article-I.D.: PUCC.1079 Posted: Sun Sep 21 21:51:42 1986 Date-Received: Thu, 25-Sep-86 18:40:16 EDT Reply-To: DANAB@PUCC.BITNET Distribution: world Organization: Princeton University Computing Center, Princeton, New Jersey Lines: 5