🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

1 total messages Started by jeff kesselman Thu, 16 Oct 1986 22:57
CSG to Brep algorithym???
#1510
Author: jeff kesselman
Date: Thu, 16 Oct 1986 22:57
14 lines
1059 bytes
(One for the line eater)

Does anybody know where I can find an algorithym for translating CSG to
Brep descriptions of 3d objects? I'm writing a CSG based animation system,
but I would like to provide real time wire-frame feed back for object 
construction and motion scripting.

If anybody thinks I'm way off base on my solution to the problem, I'd
like to hear that as well. (This is a micro-computer based system, designed
for minimal expense, so high processor cost or specialized hardware solutions
are out.)

Thanx,
Jeff K.
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads