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Article #1298

Re: Why be gay? ask faggot ARealPUSS

#1298
From: bobandcarole
Date: Mon, 28 May 2007 22:04
142 lines
9116 bytes
On May 28, 6:02�pm, zeez <Ultim...@excite.com> wrote:
> On May 27, 7:54 pm, bob&carole <bobandcarole...@hotmail.com> wrote:
>
> > On May 27, 3:22?pm, balanc...@yahoo.com wrote:
>
> > > On May 27, 6:20 am, bob&carole <bobandcarole...@hotmail.com> wrote:
>
> > > > On May 26, 11:36?pm, NEM...@easynews.com wrote:
> > > > The little faggot is known as ARealPUSS in alt.politics
>
> > > ?This comming from a Kook of the Month nominee.
>
> > That would be YOU....
>
> HAHAHAHAHAHAHAHAHH!!!11!!!1!!!!1ONETWO!!1!!!!
>
>
>
> >  Better get off the
>
> > > computer, you don't want to be
> > > late for that Neo-Nazi rally.
>
> > YAWN.........
>
>  I guess you want to hear about the Unreal Engine next....
>
> The Unreal Engine is a powerful widely-used game engine developed by
> Epic Games. First illustrated in the 1998 first-person shooter game
> Unreal, it has been the basis of many games since, including Unreal
> Tournament , Tom Clancy's Rainbow Six 3: Raven Shield, Red Steel, and
> Gears of War. Although primarily developed for first-person shooters,
> it has been successfully utilized in a variety of genres, including
> 3rd-person stealth (Tom Clancy's Splinter Cell) and MMORPG (Vanguard:
> Saga of Heroes).
>
> Its core written in C++, the Unreal Engine features a high degree of
> portability, supporting a plethora of platforms including the IBM PC
> compatibles (Microsoft Windows, GNU/Linux), Apple Macintosh (Mac OS,
> Mac OS X) and many consoles (Wii, Dreamcast, Xbox, Xbox 360,
> PlayStation 2, PlayStation 3). A great deal of the gameplay code is
> written in UnrealScript, a proprietary scripting language, and as such
> large parts of the gameplay can be modified without delving deep into
> the engine internals. Additionally, as with other middleware packages,
> the Unreal Engine also provides various tools to assist with content
> creation, both for designers and artists.
>
> The latest release is the Unreal Engine 3, which is designed around
> Microsoft's DirectX 9 technology for 32/64-bit Windows and Xbox 360
> platforms; OpenGL 2.x technology for 32/64-bit Linux, Mac OS X and
> Sony's PlayStation 3; and Microsoft's DirectX 10 technology for 32/64-
> bit Windows Vista.
> Contents
> [hide]
>
>     * 1 Versions
>           o 1.1 Unreal Engine 1
>           o 1.2 Unreal Engine 2
>           o 1.3 Unreal Engine 3
>           o 1.4 Unreal Engine 4
>     * 2 Video games
>           o 2.1 Unreal Engine 1
>           o 2.2 Unreal Engine 2
>           o 2.3 Unreal Engine 3
>     * 3 See also
>     * 4 References
>     * 5 External links
>
> [edit] Versions
>
> [edit] Unreal Engine 1
>
> Making its debut in 1998, the first generation Unreal Engine
> integrated rendering, collision detection, AI, visibility, networking
> and file system management into one complete engine. With the level of
> integration used, some trade-offs were necessary to maintain
> performance levels with the hardware that was available at the time.
> For example, Epic decided to use cylindrical collision detection over
> the IK collision detection system in an effort to maintain playable
> framerates on systems that were common at the time of its release.
> Internally, Epic used this engine for Unreal and Unreal Tournament.
> A comparison of Unreal Engine 1, 2 and 3's rendering capabilities
> using the Malcolm model from Unreal Tournament, Unreal Tournament 2004
> and Unreal Tournament 3 side-by-side.
> A comparison of Unreal Engine 1, 2 and 3's rendering capabilities
> using the Malcolm model from Unreal Tournament, Unreal Tournament 2004
> and Unreal Tournament 3 side-by-side.
>
> [edit] Unreal Engine 2
>
> The second version of the Unreal Engine got off to a rocky start with
> the mixed reviews for Unreal Tournament 2003. This generation saw the
> core code and rendering engine completely re-written and the new
> UnrealEd 3 integrated. It also integrated the Karma physics SDK, which
> powered the RagDoll physics in Unreal Tournament 2003 and Unreal
> Championship. Many other engine elements were also updated, with
> improved and added support for the PlayStation 2, GameCube and the
> Xbox, respectively. after engine build 3xxx are called UE2.5.
> improving rendering performance and adding vehicles physics, particles
> system editor for UnrealEd and 64-bit support in Unreal Tournament
> 2004. A specialized version of UE2.5 called UE2X, which was used for
> Unreal Championship 2, features optimizations specific to the first-
> generation Xbox.
>
> [edit] Unreal Engine 3
>
> The third generation Unreal Engine was designed specifically for
> DirectX 9/10 PC's, the Xbox 360 and PlayStation 3. Its (once again)
> rewritten renderer supports many advanced techniques including HDRR,
> per-pixel lighting, and dynamic shadows, and builds upon the tools
> available in previous versions of the engine. Unreal Engine 3 IPP
> (Integrated Partners Program) including Ageia's PhysX[1], OC3
> Entertainment's FaceFX[2], RAD Game Tools's Bink Video, DivX, Inc.'s
> Divx, Quazal Technologies's Render-Vous and Spark,[3] Fonix Speech's
> VoiceIn,[4] Engenuity's AI Implant,[5] IDV's SpeedTreeRT,[6]
> Digimask's Diskmask SDK, Kynogon's Kynapse A.I,[7] Geomerics's
> Enlighten,[8] Allegorithmic's ProFX.[9] Epic used this generation of
> the engine for Gears of War and is using it for Unreal Tournament 3.
>
> Due to aggressive licensing, this current iteration has garnered a
> great deal of support from several big licensees, including Sega,
> Sony, Electronic Arts, and Square Enix. Speaking volumes for its
> extensibility, UE3 has seen adoption by many non-gaming projects
> including construction simulation and design, training simulation,
> driving simulation, virtual reality shopping malls, movie storyboards,
> continuity, pre-visual, etc., in spite of the fact that the toolset
> and source code is meant for games.
>
> [edit] Unreal Engine 4
>
> Mark Rein, the vice-president of Epic Games, revealed on August 18,
> 2005 that Unreal Engine 4 had been in development over the past two
> years.[10] The engine targets PCs, then the next generation of
> consoles after the seventh generation. The only person to work on the
> Unreal Engine 4 core system design so far is Tim Sweeney, technical
> director and founder of Epic games[11] however, at the 2006 GDC,
> Sweeney stated that development will not begin in earnest on the next
> version until some time in 2008, as UE3 is intended to be sustainable
> until 2012.


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From: bobandcarole <bobandcarole333@hotmail.com>
Newsgroups: nyc.general,alt.politics,ba.general,alt.california,alt.politics.homosexuality
Subject: Re: Why be gay? ask faggot ARealPUSS
Date: 28 May 2007 15:04:48 -0700
Organization: http://groups.google.com
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