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Thread View: rec.games.backgammon
3 messages
3 total messages Started by Rob Chauncey Mon, 11 Jan 1993 17:04
X to move 2-5
#261
Author: Rob Chauncey
Date: Mon, 11 Jan 1993 17:04
31 lines
1897 bytes
What do you do in this situation?

    13 14 15 16 17 18       19 20 21 22 23 24
   +------------------------------------------+ X: iceman - score: 0
   | O        X  X    |   |  X  O  X        O |
   | O        X  X    |   |  X     X          |
   |             X    |   |  X                |
   |                  |   |  X                |
   |                  |   |  X                |
  v|                  |BAR|                   |    3-point match
   |                  |   |                   |
   |                  |   |                   |
   | X           O    |   |     O             |
   | X     O     O    |   |  O  O             |
   | X     O     O    |   |  O  O  O          |
   +------------------------------------------+ O: Chauncey - score: 2
    12 11 10  9  8  7        6  5  4  3  2  1

   BAR: O-0 X-0   OFF: O-0 X-0   Cube: 1
iceman rolls 2 and 5.


I have absolutely no idea...

--
+----------------------------------------+---------------------------------+
|Rob Chauncey - - - - - - - - - - - - - -| - - - - - - - - - - - - - - - - |
|rob@cs.oberlin.edu- - - - - - - - - - - |- - - - Available for $4.95 - - -|
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|-"Freak me out, Frank. Freak me out!" - |- - - - - - - - - - - - - - - - -|
+----------------------------------------+---------------------------------+
Re: X to move 2-5
#262
Author: kurt schurecht
Date: Mon, 11 Jan 1993 18:18
32 lines
1838 bytes
In article <ROB.93Jan11120447@occs.cs.oberlin.edu>, rob@occs.cs.oberlin.edu (Rob Chauncey) writes:
|> What do you do in this situation?
|> 
|>     13 14 15 16 17 18       19 20 21 22 23 24
|>    +------------------------------------------+ X: iceman - score: 0
|>    | O        X  X    |   |  X  O  X        O |
|>    | O        X  X    |   |  X     X          |
|>    |             X    |   |  X                |
|>    |                  |   |  X                |
|>    |                  |   |  X                |
|>   v|                  |BAR|                   |    3-point match
|>    |                  |   |                   |
|>    |                  |   |                   |
|>    | X           O    |   |     O             |
|>    | X     O     O    |   |  O  O             |
|>    | X     O     O    |   |  O  O  O          |
|>    +------------------------------------------+ O: Chauncey - score: 2
|>     12 11 10  9  8  7        6  5  4  3  2  1
|> 
|>    BAR: O-0 X-0   OFF: O-0 X-0   Cube: 1
|> iceman rolls 2 and 5.
|> 
|> 
|> I have absolutely no idea...
|> 
|> --

Unless I'm missing something it looks pretty obvious.  You're ahead in the
race so you don't want to leave a blot.  So distribute builders.  I play
12-17 19-21.

Kurt
Re: X to move 2-5
#265
Author: Dick King
Date: Tue, 12 Jan 1993 19:06
34 lines
1737 bytes
In article <ROB.93Jan11120447@occs.cs.oberlin.edu> rob@occs.cs.oberlin.edu (Rob Chauncey) writes:
>What do you do in this situation?
>
>    13 14 15 16 17 18       19 20 21 22 23 24
>   +------------------------------------------+ X: iceman - score: 0
>   | O        X  X    |   |  X  O  X        O |
>   | O        X  X    |   |  X     X          |
>   |             X    |   |  X                |
>   |                  |   |  X                |
>   |                  |   |  X                |
>  v|                  |BAR|                   |    3-point match
>   |                  |   |                   |
>   |                  |   |                   |
>   | X           O    |   |     O             |
>   | X     O     O    |   |  O  O             |
>   | X     O     O    |   |  O  O  O          |
>   +------------------------------------------+ O: Chauncey - score: 2
>    12 11 10  9  8  7        6  5  4  3  2  1
>
>   BAR: O-0 X-0   OFF: O-0 X-0   Cube: 1
>iceman rolls 2 and 5.
>
>
>I have absolutely no idea...
>

You're way ahead in the race, and both back men are escaped.

Wimp out bigtime.

Play 12-17 19-21.  The 19-21 increases your chances of building another landing
pad [point to play onto] with a future otherwoise-awkward roll such as 5-1 .

-dk
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