Article View: rec.games.design
Article #475Re: Random vs. Point Alloc CharGen
From: Nick Janow
Date: Sat, 14 Nov 1992 01:26
Date: Sat, 14 Nov 1992 01:26
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bell@pooh.cs.unc.edu (Andrew Bell) writes: > Any idiot can generate a character randomly under a point allocation system > -- although the reverse is not true -- so why are they objecting to point > allocation systems on the grounds that they prefer randomness? If you impose random generation on a PA system, you have a random generation system. Also, the latter (using a RG system to "build" a character from a concept) is probably easier than the former. See below for an explanation of that. > There are *other* reasons one might dislike point allocation; the need to > number-crunch and the imbalances between supposedly equal characters, to > name two. But to object to point allocation systems on the grounds that > one likes one's creative juices inspired by a little randomness seems > specious to me. The first two reasons don't bother me. The latter is not specious; it is a valid psychological preference. Some painters like to paint images from their minds; others prefer to paint things that exist, though their product is a creative interpretation, rather than a direct copy. Both painters are creative, but neither will be happy being forced to use the other's preferred method. > The choice for the rules systems isn't selection versus randomness -- it's > point-balanced versus random variance. The two are *not* the same. I haven't even considered the latter issue. That's a topic for a completely different discussion. :) The present discussion--as far as I'm concerned--has been "start with character concept" vs "develop concept from random numbers". > But the GM dictates the base system. If he/she dictates point allocation, > the randomness preferrer can get out his/her dice. If the GM dictates > random rolling, however, and you prefer point allocation, you're out of > luck. I expect that the problem is close to equal difficulty both ways. A PA system lacks the weighing for each possibility. It also only works until the points run out (you can't "roll" a high last attribute if you've rolled high earlier). The PA system can be used with dice, but the additions that make it equivalent to a system designed for random generation make it no longer a PA system. I expect that the amount of work needed to convert a PA to a random generation system is close to what it takes to assign point values to a random generation system. Actually, it's probably easier to use PA with an existing random generation system, assuming that the players aren't min/maxers. The players can simply choose values for die rolls, then present the character to the GM for judgement. If a player was too greedy, the GM can reject the character. -- Nick_Janow@mindlink.bc.ca
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!charon.amdahl.com!pacbell.com!ames!agate!rsoft!mindlink!a684 From: Nick_Janow@mindlink.bc.ca (Nick Janow) Subject: Re: Random vs. Point Alloc CharGen Organization: MIND LINK! - British Columbia, Canada Date: Sat, 14 Nov 1992 01:26:18 GMT Message-ID: <17455@mindlink.bc.ca> Sender: news@deep.rsoft.bc.ca (Usenet) Lines: 56