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Article #476Re: Net.rpg - "modularity"
From: Tim Dunn
Date: Fri, 13 Nov 1992 19:34
Date: Fri, 13 Nov 1992 19:34
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Loren writes: >I didn't mean "how does the play group decide which modules to plug into >the system?" I meant "how do the designers decide how to divide the >system into modular sections?" Hmm, the division of labor is a critical element, but I think we're yelling "Break!" at the beginning of the huddle. We first need to decide on the foundations of the system: number of mechanics, the specifics of said mechanics, multi-genre or no (that seems pretty decided, it looks to me.) etc. >For instance, if the magic system is the same modular system as the >superpowers system that will force a different feel than if they were >totally separate, or if there were no superpower section at all. Agreed wholeheartedly. This would be step two: assuming that we have decided on the foundations, what would be the required divisions to best implement the game we have in mind? I can see rather hot and furious wars (Ryk vs. the World) on specific mechanics for magic and (Tim vs. the World) Hero-style unified mechanics (though simplier by a few notches, please!). We could also leave it as abstract as it looks like we are leaving the rest of the game, so it's all up to the referee, or we can design a slew of modules that can be used. Here, have a unified mechanic! Oh? Alright, just for you, we've a specific memorized-spell system. Ah, a 'molding the primal energy' system, we have one. Etc. -- Diplomacy is the art of saying "nice doggy" until you can find a rock.
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Path: arc1-ca.pugleaf.net!sparky!uunet!ulowell!news.bbn.com!olivea!charnel!tdunn From: tdunn@ecst.csuchico.edu (Tim Dunn) Newsgroups: rec.games.design Subject: Re: Net.rpg - "modularity" Message-ID: <1e100kINN7ac@charnel.ecst.csuchico.edu> Date: 13 Nov 92 19:34:44 GMT References: <1992Nov12.004009.1@wharton.upenn.edu> <1du78nINN3tj@charnel.ecst.csuchico.edu> <1992Nov13.113402.1@wharton.upenn.edu> Organization: California State University, Chico Lines: 30 NNTP-Posting-Host: hairball.ecst.csuchico.edu