Article View: rec.games.design
Article #482Re: FUDGE: Levels
From: Steffan O'Sullivan
Date: Mon, 21 Dec 1992 14:13
Date: Mon, 21 Dec 1992 14:13
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schwarts@cps.msu.edu (Steven Eric Schwartz) writes: >A suggestion (even though I am a little late coming into this project) for >level progressions: Lateness doesn't matter - welcome! >To make it easier on character sheets when abbreviating levels to a single >character, the 'Great' level could be changed to another word (off the top >of my head I'd use 'Excellent') to avoid confusing it with the 'Good' level. In this case, though, I must admit we hashed it out quite a bit. The upshot is: No two net.people can agree on seven adjectives that form a progression for the worst to the best. Some have to be rejected because of other connotations (such as Average - a Good swordsman gets a Good result on the average, for example . . .). Since no one can agree, I just chose the seven that made the most sense to me and added a caveat that the GM should change them as needed. Your example wouldn't help me at all, for instance: I can easily see a difference between Good and Great, but would have a hard time telling the difference between Excellent and Superb . . . But thanks for the feedback - always welcome! -- - Steffan O'Sullivan sos@oz.plymouth.edu
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!oz.plymouth.edu!sos From: sos@oz.plymouth.edu (Steffan O'Sullivan) Subject: Re: FUDGE: Levels Message-ID: <1992Dec21.141332.7260@oz.plymouth.edu> Organization: Plymouth State College - Plymouth, NH. References: <1h3s92INNf1s@msuinfo.cl.msu.edu> Date: Mon, 21 Dec 92 14:13:32 GMT Lines: 27